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/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#pragma once

#include <libguile.h>
#include <stdbool.h>
#include <stdio.h>

enum player_color {
  EMPTY = '*',
  WHITE = 'w',
  BLACK = 'b',
};

struct move {
  int row;
  int col;
};

// Plays a game to completion, starting with board.
enum player_color game_loop(char *player_one_strategy,
                            char *player_two_strategy, int *white_score,
                            int *black_score);

// Returns the color of the player whose turn it is.
enum player_color get_current_player(void);
SCM scm_get_current_player(void);
SCM scm_get_other_player(void);

SCM scm_player_from_c_player(enum player_color player);

enum player_color scm_player_to_c_player(SCM player);

enum player_color get_winner(enum player_color **board,
                             enum player_color current_player, int *white_score,
                             int *black_score);
SCM scm_get_winner(SCM board, SCM current_player);