/* This file is a part of othello-ai-guile-c * * Copyright (C) 2021 Robby Zambito * * othello-ai-guile-c is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * othello-ai-guile-c is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define _GNU_SOURCE #pragma once #include #include #include enum player_color { EMPTY = '*', WHITE = 'w', BLACK = 'b', }; struct move { int row; int col; }; // Plays a game to completion, starting with board. enum player_color game_loop(char *player_one_strategy, char *player_two_strategy, int *white_score, int *black_score); // Returns the color of the player whose turn it is. enum player_color get_current_player(void); SCM scm_get_current_player(void); SCM scm_get_other_player(void); SCM scm_player_from_c_player(enum player_color player); enum player_color scm_player_to_c_player(SCM player); enum player_color get_winner(enum player_color **board, enum player_color current_player, int *white_score, int *black_score); SCM scm_get_winner(SCM board, SCM current_player);