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/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#include <stdlib.h>

#include "othello.h"

void initialize_board(enum player_color ***board) {
  *board = malloc(8 * sizeof(enum player_color *));
  for (int i = 0; i < 8; i++) {
      (*board)[i] = malloc(8 * sizeof(enum player_color));
  }

  // Set all the positions to empty
  for (int i = 0; i < 8; i++) {
    for (int j = 0; j < 8; j++) {
      (*board)[i][j] = EMPTY;
    }
  }

  // Fill the starting positions
  (*board)[3][3] = WHITE;
  (*board)[3][4] = BLACK;
  (*board)[4][3] = BLACK;
  (*board)[4][4] = WHITE;
}