summaryrefslogtreecommitdiff
path: root/src/game_loop.c
blob: 22c624ef222c83d94b7f9f407d67745f5ba8634f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#include <stdio.h>

#include <errno.h>
#include <libguile.h>
#include <readline/history.h>
#include <readline/readline.h>
#include <stdlib.h>
#include <string.h>

#include "othello.h"
#include "othello_move.h"

#define STREQ(a, b) (strcmp(a, b) == 0)

static enum player_color current_player;

enum player_color get_current_player(void) { return current_player; }

struct move (*player_one_get_move)();
struct move (*player_two_get_move)();

static struct move current_player_move(enum player_color current_player,
        FILE *player_one_strategy,
        FILE *player_two_strategy) {
    struct move move = {-1, -1};

    if ((current_player == WHITE && player_one_strategy == NULL) ||
            (current_player == BLACK && player_two_strategy == NULL)) {
        move = prompt_get_move(current_player);
    } else if (current_player == WHITE) {
        move = get_scm_move(player_one_strategy);
    } else if (current_player == BLACK) {
        move = get_scm_move(player_two_strategy);
    }

    return move;
}

enum player_color game_loop(FILE *player_one_strategy,
        FILE *player_two_strategy) {
    initialize_board();

    if (player_one_strategy == NULL || player_two_strategy == NULL) {
        using_history();
    }

    current_player = WHITE;
#define other_player (current_player == WHITE ? BLACK : WHITE)

    while (has_valid_moves(current_player)) {
        struct move move = prompt_get_move(current_player);
        if (apply_move(current_player, move)) {
            current_player = other_player;
        }
    }

#undef other_player

    if (player_one_strategy == NULL || player_two_strategy == NULL) {
        rl_clear_history();
    }

    return get_winner();
}