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/* This file is a part of othello-ai-guile-c
*
* Copyright (C) 2021 Robby Zambito
*
* othello-ai-guile-c is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* othello-ai-guile-c is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define _GNU_SOURCE
#pragma once
#include "othello.h"
struct move prompt_get_move(enum player_color current_player);
struct move get_scm_move(char *strategy_path);
// True if move is valid for current_player.
// Otherwise false.
bool is_valid_move(enum player_color **board,
const enum player_color current_player,
const struct move move);
SCM scm_is_valid_move(SCM board, SCM current_player, SCM move);
SCM scm_valid_moves(SCM scm_board, SCM player);
// True if current_player has any valid moves.
// Otherwise false.
bool has_valid_moves(enum player_color **board,
const enum player_color current_player);
/* Returns true if the move was valid */
bool apply_move(enum player_color **board, enum player_color current_player,
struct move move);
// Does not actually modify the current board state. Returns a new board with
// the move applied. If the move was not valid, an empty list (nil) is returned.
SCM scm_apply_move(SCM move, SCM board, SCM current_player);
struct move scm_move_to_c_move(SCM scm_move);
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