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/* This file is a part of othello-ai-guile-c
*
* Copyright (C) 2021 Robby Zambito
*
* othello-ai-guile-c is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* othello-ai-guile-c is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define _GNU_SOURCE
#pragma once
#include <stdbool.h>
enum player_color {
EMPTY = '*',
WHITE = 'w',
BLACK = 'b',
};
struct move {
int row;
int col;
};
// Function pointers for each players move function
extern struct move (*player_one_get_move)(enum player_color board[8][8],
enum player_color current_player);
extern struct move (*player_two_get_move)(enum player_color board[8][8],
enum player_color current_player);
// Set a board to a new game state.
void initialize_board(enum player_color board[8][8]);
// True if move is valid for current_player.
// Otherwise false.
bool is_valid_move(const enum player_color board[8][8],
const enum player_color current_player,
const struct move move);
// True if current_player has any valid moves.
// Otherwise false.
bool has_valid_moves(const enum player_color board[8][8],
const enum player_color current_player);
// Plays a game to completion, starting with board.
enum player_color game_loop(enum player_color board[8][8]);
// Prints the current state of the board, including coordinates in the margins.
void print_board(const enum player_color board[8][8]);
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