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/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#pragma once

#include <stdbool.h>

enum player_color {
  EMPTY = '*',
  WHITE = 'w',
  BLACK = 'b',
};

struct move {
  int row;
  int col;
};

// Set a board to a new game state.
void initialize_board(enum player_color board[8][8]);

// True if move is valid for current_player.
// Otherwise false.
bool is_valid_move(const enum player_color board[8][8],
                   const enum player_color current_player,
                   const struct move move);

// True if current_player has any valid moves.
// Otherwise false.
bool has_valid_moves(const enum player_color board[8][8],
                     const enum player_color current_player);

// Plays a game to completion, starting with board.
enum player_color game_loop(enum player_color board[8][8]);

// Prints the current state of the board, including coordinates in the margins.
void print_board(const enum player_color board[8][8]);