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/* This file is a part of othello-ai-guile-c
*
* Copyright (C) 2021 Robby Zambito
*
* othello-ai-guile-c is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* othello-ai-guile-c is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define _GNU_SOURCE
#pragma once
#include <libguile.h>
#include <stdbool.h>
#include <stdio.h>
enum player_color {
EMPTY = '*',
WHITE = 'w',
BLACK = 'b',
};
struct move {
int row;
int col;
};
// Plays a game to completion, starting with board.
enum player_color game_loop(char *player_one_strategy,
char *player_two_strategy, int *white_score,
int *black_score);
// Returns the color of the player whose turn it is.
enum player_color get_current_player(void);
SCM scm_get_current_player(void);
SCM scm_get_other_player(void);
SCM scm_player_from_c_player(enum player_color player);
enum player_color scm_player_to_c_player(SCM player);
enum player_color get_winner(enum player_color **board,
enum player_color current_player, int *white_score,
int *black_score);
SCM scm_get_winner(SCM board, SCM current_player);
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