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/* This file is a part of othello-ai-guile-c
 *
 * Copyright (C) 2021  Robby Zambito
 *
 * othello-ai-guile-c is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * othello-ai-guile-c is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#define _GNU_SOURCE

#include <libguile.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>

#include "othello.h"

int main(int argc, char **argv) {
  enum player_color board[8][8];
  initialize_board(board);

  enum player_color winner = game_loop(board);

  switch (winner) {
  case WHITE:
    puts("Congratulations for winning player 1!");
    break;
  case BLACK:
    puts("Congratulations for winning player 2!");
    break;
  default:
    puts("The game ended with no winner.");
  }

  puts("Here was the final board:");
  print_board(board);

  return EXIT_SUCCESS;
}