blob: abb433fc0b0baeeebe46aca3b6f8262b6d65346f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
/* This file is a part of othello-ai-guile-c
*
* Copyright (C) 2021 Robby Zambito
*
* othello-ai-guile-c is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* othello-ai-guile-c is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define _GNU_SOURCE
#include <libguile.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include "othello.h"
int main(int argc, char **argv) {
enum player_color board[8][8];
initialize_board(board);
enum player_color winner = game_loop(board);
switch (winner) {
case WHITE:
puts("Congratulations for winning player 1!");
break;
case BLACK:
puts("Congratulations for winning player 2!");
break;
default:
puts("The game ended with no winner.");
}
puts("Here was the final board:");
print_board(board);
return EXIT_SUCCESS;
}
|