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-rw-r--r--src/move.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/move.c b/src/move.c
index 4f68df9..58e9911 100644
--- a/src/move.c
+++ b/src/move.c
@@ -280,3 +280,35 @@ struct move get_scm_move(char *strategy_path) {
return scm_move_to_c_move(scm_move);
}
+
+bool is_valid_move(enum player_color **board,
+ const enum player_color current_player,
+ const struct move move) {
+ if (current_player == EMPTY) {
+ return false;
+ }
+
+ // Make a copy of the input board. This is done because we lean on the logic
+ // that exists in apply_move to check if a move is valid. We don't want to
+ // necessarily mutate the board yet though.
+ enum player_color **b = copy_board(board);
+ // Apply the move to the copy of the board.
+ bool res = apply_move(b, current_player, move);
+
+ free_board(b);
+
+ return res;
+}
+
+bool has_valid_moves(enum player_color **board,
+ const enum player_color current_player) {
+ bool result = false;
+ struct move move;
+ for (move.row = 0; move.row < 8 && !result; move.row++) {
+ for (move.col = 0; move.col < 8 && !result; move.col++) {
+ result = is_valid_move(board, current_player, move);
+ }
+ }
+
+ return result;
+}