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authorMax Rumpf <max.rumpf1998@gmail.com>2020-07-26 01:00:33 +0200
committerDrashna Jael're <drashna@live.com>2020-09-30 03:13:45 -0700
commit8190423aad0d1318c43a6ec10e459aeabe3af516 (patch)
tree545e0943c7b5da9f53f8cd7a528308faf0a3cc7d
parentf85b1ee83fa136e7a1795cfaf27d87d81f4b91e9 (diff)
Tweak the Christmas animation effect to be less harsh on the eyes (#7648)
* Tweak the Christmas animation effect to be less harsh on the eyes * Further improve the tweaked Christmas animation code - Use constants where it makes sense - Instead of complicated math, use a static variable to keep track if it's animating from or to red - Don't use pow (but a simple macro instead) - Using floating point math is necessary for the fraction in the cubic bezier function to work * Update docs for the tweaked Christmas animation effect * Further improve memory usage - Don't use floats, but 32 bit ints instead (where needed) - Replace limits.h with constant * Fix typo
-rw-r--r--quantum/rgblight.c31
-rw-r--r--quantum/rgblight.h2
2 files changed, 28 insertions, 5 deletions
diff --git a/quantum/rgblight.c b/quantum/rgblight.c
index 22e5f8d104..87c80582f9 100644
--- a/quantum/rgblight.c
+++ b/quantum/rgblight.c
@@ -1165,16 +1165,39 @@ void rgblight_effect_knight(animation_status_t *anim) {
#endif
#ifdef RGBLIGHT_EFFECT_CHRISTMAS
+# define CUBED(x) ((x) * (x) * (x))
+
+/**
+ * Christmas lights effect, with a smooth animation between red & green.
+ */
void rgblight_effect_christmas(animation_status_t *anim) {
- uint8_t hue;
+ static int8_t increment = 1;
+ const uint8_t max_pos = 32;
+ const uint8_t hue_green = 85;
+
+ uint32_t xa;
+ uint8_t hue, val;
uint8_t i;
- anim->current_offset = (anim->current_offset + 1) % 2;
+ // The effect works by animating anim->pos from 0 to 32 and back to 0.
+ // The pos is used in a cubic bezier formula to ease-in-out between red and green, leaving the interpolated colors visible as short as possible.
+ xa = CUBED((uint32_t) anim->pos);
+ hue = ((uint32_t) hue_green) * xa / (xa + CUBED((uint32_t) (max_pos - anim->pos)));
+ // Additionally, these interpolated colors get shown with a slightly darker value, to make them less prominent than the main colors.
+ val = 255 - (3 * (hue < hue_green / 2 ? hue : hue_green - hue) / 2);
+
for (i = 0; i < rgblight_ranges.effect_num_leds; i++) {
- hue = 0 + ((i / RGBLIGHT_EFFECT_CHRISTMAS_STEP + anim->current_offset) % 2) * 85;
- sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i + rgblight_ranges.effect_start_pos]);
+ uint8_t local_hue = (i / RGBLIGHT_EFFECT_CHRISTMAS_STEP) % 2 ? hue : hue_green - hue;
+ sethsv(local_hue, rgblight_config.sat, val, (LED_TYPE *)&led[i + rgblight_ranges.effect_start_pos]);
}
rgblight_set();
+
+ if (anim->pos == 0) {
+ increment = 1;
+ } else if (anim->pos == max_pos) {
+ increment = -1;
+ }
+ anim->pos += increment;
}
#endif
diff --git a/quantum/rgblight.h b/quantum/rgblight.h
index 7b26962947..c3a9e94b7c 100644
--- a/quantum/rgblight.h
+++ b/quantum/rgblight.h
@@ -142,7 +142,7 @@ enum RGBLIGHT_EFFECT_MODE {
# endif
# ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
-# define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000
+# define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 40
# endif
# ifndef RGBLIGHT_EFFECT_CHRISTMAS_STEP