index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
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Author
2020-06-08
Update CHANGELOG.md
openmw-0.46.0
openmw-46
foobar13372
2020-05-14
Merge pull request #2844 from ananace/ci-update-46
Bret Curtis
2020-05-14
Windows CI: Use OSG 3.4-experimental for 0.46
Alexander Olofsson
2020-05-08
Fix chameleon shadows
AnyOldName3
2020-05-08
Rely on existing alpha test for non-blended shadow casting
AnyOldName3
2020-05-08
Only alpha-test shadows when necessary
AnyOldName3
2020-05-08
Fix simple water with radial fog enabled
Capostrophic
2020-05-02
Close graphics context while it still exists
AnyOldName3
2020-05-01
Ignore empty children of osg::LOD and osg::Switch like in OSG
Capostrophic
2020-05-01
CollisionSwitch and Switch/LOD node fixes
Capostrophic
2020-05-01
Fix usage of uninitialized weapon type in equipmentChanged()
Capostrophic
2020-04-30
Make particle system cloning map names more sensible
Capostrophic
2020-04-30
Fix particle processor cloning
Capostrophic
2020-04-30
Allow emitters to be attached to nodes after particle systems
Capostrophic
2020-04-30
Use the new option to treat TGA files as TGA 1.0
Capostrophic
2020-04-30
Revert an invalid attempt to autoequip shields instead of torches
Capostrophic
2020-04-29
Use pipe-equal operator
Capostrophic
2020-04-29
Fix hidden node with NiVisController optimization
Capostrophic
2020-04-24
Remove issue that hasn't been solved properly
Capostrophic
2020-04-23
Pick the correct aggressive actor in fight distance bias calculation
Capostrophic
2020-04-22
Fix outdated bug tracker links
Capostrophic
2020-04-21
Make sure non-carriable light sources can't be picked up
Capostrophic
2020-04-21
Consider the first person movement sneaking if it's actually sneaking
Capostrophic
2020-04-19
Don't radialize underwater fog
Capostrophic
2020-04-19
proper game mode detection
Cody
2020-04-19
fixed tab focus for pinned windows
Cody
2020-04-18
Don't add empty PrimitiveSets (prevent undefined behaviour)
AnyOldName3
2020-04-15
Fix issue number in changelog
elsid
2020-04-15
Make book layer have lower priority than the layer for other GUI windows
Capostrophic
2020-04-13
Make sure it's a crime to unlock owned doors
Capostrophic
2020-04-13
Make extra sure groups with special behavior aren't optimized out
Capostrophic
2020-04-09
Minor fix to calculation of mLandSizeFactor (-1)
Nelsson Huotari
2020-04-07
Merge pull request #2763 from akortunov/warnfix
Andrei Kortunov
2020-04-07
Fix int/float conversions in the CSVRender::BrushDraw
Andrei Kortunov
2020-04-06
Merge pull request #2762 from akortunov/warnfix
Andrei Kortunov
2020-04-06
Avoid a hack to initialize mIndex
Andrei Kortunov
2020-04-05
Merge pull request #2749 from akortunov/sound_pause
Bret Curtis
2020-04-05
Merge pull request #2692 from unelsson/opencsbrushdraw
Bret Curtis
2020-04-05
Use enums for blockers IDs instead of strings
Andrei Kortunov
2020-04-05
Merge pull request #2744 from OpenMW/debian_appstream
Bret Curtis
2020-04-05
Merge pull request #2752 from Assumeru/parsing-errors
Bret Curtis
2020-04-05
Merge pull request #2760 from akortunov/explode
Bret Curtis
2020-04-04
Pause both audio and video playback when the game is minimized (feature #4944)
Andrei Kortunov
2020-04-04
Support for per-type sound blockers
Andrei Kortunov
2020-04-04
Do not try to launch magic bolt when direction to target is empty (bug #5350)
Andrei Kortunov
2020-04-04
Merge pull request #2759 from Capostrophic/lightsource
Andrei Kortunov
2020-04-04
Don't use up light duration if the held light is hidden (bug #5352)
Capostrophic
2020-04-04
Merge pull request #2758 from akortunov/warnfix
Andrei Kortunov
2020-04-04
Merge pull request #2757 from Capostrophic/land
Andrei Kortunov
2020-04-04
Use std::fill instead of loops to reset some arrays to defaults
Capostrophic
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