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AgeCommit message (Expand)Author
2020-06-08Update CHANGELOG.mdopenmw-0.46.0openmw-46foobar13372
2020-05-14Merge pull request #2844 from ananace/ci-update-46Bret Curtis
2020-05-14Windows CI: Use OSG 3.4-experimental for 0.46Alexander Olofsson
2020-05-08Fix chameleon shadowsAnyOldName3
2020-05-08Rely on existing alpha test for non-blended shadow castingAnyOldName3
2020-05-08Only alpha-test shadows when necessaryAnyOldName3
2020-05-08Fix simple water with radial fog enabledCapostrophic
2020-05-02Close graphics context while it still existsAnyOldName3
2020-05-01Ignore empty children of osg::LOD and osg::Switch like in OSGCapostrophic
2020-05-01CollisionSwitch and Switch/LOD node fixesCapostrophic
2020-05-01Fix usage of uninitialized weapon type in equipmentChanged()Capostrophic
2020-04-30Make particle system cloning map names more sensibleCapostrophic
2020-04-30Fix particle processor cloningCapostrophic
2020-04-30Allow emitters to be attached to nodes after particle systemsCapostrophic
2020-04-30Use the new option to treat TGA files as TGA 1.0Capostrophic
2020-04-30Revert an invalid attempt to autoequip shields instead of torchesCapostrophic
2020-04-29Use pipe-equal operatorCapostrophic
2020-04-29Fix hidden node with NiVisController optimizationCapostrophic
2020-04-24Remove issue that hasn't been solved properlyCapostrophic
2020-04-23Pick the correct aggressive actor in fight distance bias calculationCapostrophic
2020-04-22Fix outdated bug tracker linksCapostrophic
2020-04-21Make sure non-carriable light sources can't be picked upCapostrophic
2020-04-21Consider the first person movement sneaking if it's actually sneakingCapostrophic
2020-04-19Don't radialize underwater fogCapostrophic
2020-04-19proper game mode detectionCody
2020-04-19fixed tab focus for pinned windowsCody
2020-04-18Don't add empty PrimitiveSets (prevent undefined behaviour)AnyOldName3
2020-04-15Fix issue number in changelogelsid
2020-04-15Make book layer have lower priority than the layer for other GUI windowsCapostrophic
2020-04-13Make sure it's a crime to unlock owned doorsCapostrophic
2020-04-13Make extra sure groups with special behavior aren't optimized outCapostrophic
2020-04-09Minor fix to calculation of mLandSizeFactor (-1)Nelsson Huotari
2020-04-07Merge pull request #2763 from akortunov/warnfixAndrei Kortunov
2020-04-07Fix int/float conversions in the CSVRender::BrushDrawAndrei Kortunov
2020-04-06Merge pull request #2762 from akortunov/warnfixAndrei Kortunov
2020-04-06Avoid a hack to initialize mIndexAndrei Kortunov
2020-04-05Merge pull request #2749 from akortunov/sound_pauseBret Curtis
2020-04-05Merge pull request #2692 from unelsson/opencsbrushdrawBret Curtis
2020-04-05Use enums for blockers IDs instead of stringsAndrei Kortunov
2020-04-05Merge pull request #2744 from OpenMW/debian_appstreamBret Curtis
2020-04-05Merge pull request #2752 from Assumeru/parsing-errorsBret Curtis
2020-04-05Merge pull request #2760 from akortunov/explodeBret Curtis
2020-04-04Pause both audio and video playback when the game is minimized (feature #4944)Andrei Kortunov
2020-04-04Support for per-type sound blockersAndrei Kortunov
2020-04-04Do not try to launch magic bolt when direction to target is empty (bug #5350)Andrei Kortunov
2020-04-04Merge pull request #2759 from Capostrophic/lightsourceAndrei Kortunov
2020-04-04Don't use up light duration if the held light is hidden (bug #5352)Capostrophic
2020-04-04Merge pull request #2758 from akortunov/warnfixAndrei Kortunov
2020-04-04Merge pull request #2757 from Capostrophic/landAndrei Kortunov
2020-04-04Use std::fill instead of loops to reset some arrays to defaultsCapostrophic