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AgeCommit message (Expand)Author
2020-12-02documented that currently underwater shadows are mutually exclusive to refrac...bzzt_8_shadows_in_refractionBret Curtis
2020-12-02shadows enabled in refractionbzzt
2020-12-02Merge branch 'aut2020_changelog' into 'master'psi29a
2020-12-02Changelog additionsNelsson Huotari
2020-11-30Merge branch 'particles' into 'master'psi29a
2020-11-30Merge branch 'qstatusbarfix' into 'master'psi29a
2020-11-30Make NIF particle node handling more genericAlexei Dobrohotov
2020-11-29Fix crash caused by QStatusBarNelsson Huotari
2020-11-29Merge pull request #3029 from akortunov/replace_zeroesBret Curtis
2020-11-29Merge branch 'actorpositionagain' into 'master'psi29a
2020-11-29Replace zeroes and nulls by nullptrsAndrei Kortunov
2020-11-29Merge branch 'roots' into 'master'AnyOldName3
2020-11-28Move the moment when the actor origin is saved before simulation so tofredzio
2020-11-28Merge branch 'osgAnimation_basics' into 'master'psi29a
2020-11-28Don't duplicate getFileExtension, use OpenMW's namespacesNelsson Huotari
2020-11-28Handle multiple root nodes (bug #5604)Alexei Dobrohotov
2020-11-27Merge pull request #3028 from akortunov/read_errorsBret Curtis
2020-11-26Rework file error messages handlingAndrei Kortunov
2020-11-23Merge branch 'fastforwardpos' into 'master'psi29a
2020-11-21Merge branch 'physics_worker_profile' into 'master'AnyOldName3
2020-11-20Add the async physics worker to the profiler overlay.Frederic Chardon
2020-11-20Merge branch 'spellSearchExtension' into 'master'psi29a
2020-11-20Earlier nullptr checkNelsson Huotari
2020-11-20Use const ref instead of valueNelsson Huotari
2020-11-20Don't copy osga-data in base class keyframecontroller, fix warnings.Nelsson Huotari
2020-11-19Add to changelog, authors. Move variable declaration inside blockjefetienne
2020-11-19Extend spell/item search to search by magic effect namejefetienne
2020-11-19Merge branch 'update_recastnavigation' into 'master'psi29a
2020-11-19OSG-Collada animation supportNelsson Huotari
2020-11-18Separate keyframes logic to provide basis for osgAnimation integration.Nelsson Huotari
2020-11-18Merge branch 'shadowdisable-fix' into 'master'AnyOldName3
2020-11-18Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'psi29a
2020-11-18Merge branch 'debian-gcc-first-time-timeout' into 'master'psi29a
2020-11-18Merge branch 'no-dynamic' into 'master'psi29a
2020-11-18Fix boundary checkelsid
2020-11-18Update recastnavigation to 6624e7aef5e15df11cb2f5673574df8e4c96af6aelsid
2020-11-18Fix #5689Evil Eye
2020-11-18Make Bullet DebugDrawer's default state match the physics systemAnyOldName3
2020-11-17Merge branch 'nine-ten-eleven-twelve' into 'master'psi29a
2020-11-17Fix Debian GCC timeout on forksAnyOldName3
2020-11-17Fix extraction with 7z 9.10AnyOldName3
2020-11-16Merge branch 'sewer-water-isn't-that-clear' into 'master'psi29a
2020-11-16Add changelog entryAnyOldName3
2020-11-16Set dummy state when disabling shadows indoorsAnyOldName3
2020-11-16Merge branch 'fix_the_fix's_fix' into 'master'psi29a
2020-11-16Use bigger hammer to set Actor's position after teleporting. Otherwise traceD...Frederic Chardon
2020-11-15Merge branch 'simplifystanding' into 'master'psi29a
2020-11-15Get rid of the StandingActorsMap. Just embed the necessary info intofredzio
2020-11-15Merge branch 'interleaved_movements' into 'master'psi29a
2020-11-14Properly account for interleaved move of actors.fredzio