index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
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Author
2020-12-02
documented that currently underwater shadows are mutually exclusive to refrac...
bzzt_8_shadows_in_refraction
Bret Curtis
2020-12-02
shadows enabled in refraction
bzzt
2020-12-02
Merge branch 'aut2020_changelog' into 'master'
psi29a
2020-12-02
Changelog additions
Nelsson Huotari
2020-11-30
Merge branch 'particles' into 'master'
psi29a
2020-11-30
Merge branch 'qstatusbarfix' into 'master'
psi29a
2020-11-30
Make NIF particle node handling more generic
Alexei Dobrohotov
2020-11-29
Fix crash caused by QStatusBar
Nelsson Huotari
2020-11-29
Merge pull request #3029 from akortunov/replace_zeroes
Bret Curtis
2020-11-29
Merge branch 'actorpositionagain' into 'master'
psi29a
2020-11-29
Replace zeroes and nulls by nullptrs
Andrei Kortunov
2020-11-29
Merge branch 'roots' into 'master'
AnyOldName3
2020-11-28
Move the moment when the actor origin is saved before simulation so to
fredzio
2020-11-28
Merge branch 'osgAnimation_basics' into 'master'
psi29a
2020-11-28
Don't duplicate getFileExtension, use OpenMW's namespaces
Nelsson Huotari
2020-11-28
Handle multiple root nodes (bug #5604)
Alexei Dobrohotov
2020-11-27
Merge pull request #3028 from akortunov/read_errors
Bret Curtis
2020-11-26
Rework file error messages handling
Andrei Kortunov
2020-11-23
Merge branch 'fastforwardpos' into 'master'
psi29a
2020-11-21
Merge branch 'physics_worker_profile' into 'master'
AnyOldName3
2020-11-20
Add the async physics worker to the profiler overlay.
Frederic Chardon
2020-11-20
Merge branch 'spellSearchExtension' into 'master'
psi29a
2020-11-20
Earlier nullptr check
Nelsson Huotari
2020-11-20
Use const ref instead of value
Nelsson Huotari
2020-11-20
Don't copy osga-data in base class keyframecontroller, fix warnings.
Nelsson Huotari
2020-11-19
Add to changelog, authors. Move variable declaration inside block
jefetienne
2020-11-19
Extend spell/item search to search by magic effect name
jefetienne
2020-11-19
Merge branch 'update_recastnavigation' into 'master'
psi29a
2020-11-19
OSG-Collada animation support
Nelsson Huotari
2020-11-18
Separate keyframes logic to provide basis for osgAnimation integration.
Nelsson Huotari
2020-11-18
Merge branch 'shadowdisable-fix' into 'master'
AnyOldName3
2020-11-18
Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
psi29a
2020-11-18
Merge branch 'debian-gcc-first-time-timeout' into 'master'
psi29a
2020-11-18
Merge branch 'no-dynamic' into 'master'
psi29a
2020-11-18
Fix boundary check
elsid
2020-11-18
Update recastnavigation to 6624e7aef5e15df11cb2f5673574df8e4c96af6a
elsid
2020-11-18
Fix #5689
Evil Eye
2020-11-18
Make Bullet DebugDrawer's default state match the physics system
AnyOldName3
2020-11-17
Merge branch 'nine-ten-eleven-twelve' into 'master'
psi29a
2020-11-17
Fix Debian GCC timeout on forks
AnyOldName3
2020-11-17
Fix extraction with 7z 9.10
AnyOldName3
2020-11-16
Merge branch 'sewer-water-isn't-that-clear' into 'master'
psi29a
2020-11-16
Add changelog entry
AnyOldName3
2020-11-16
Set dummy state when disabling shadows indoors
AnyOldName3
2020-11-16
Merge branch 'fix_the_fix's_fix' into 'master'
psi29a
2020-11-16
Use bigger hammer to set Actor's position after teleporting. Otherwise traceD...
Frederic Chardon
2020-11-15
Merge branch 'simplifystanding' into 'master'
psi29a
2020-11-15
Get rid of the StandingActorsMap. Just embed the necessary info into
fredzio
2020-11-15
Merge branch 'interleaved_movements' into 'master'
psi29a
2020-11-14
Properly account for interleaved move of actors.
fredzio
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