index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
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Author
2021-02-04
bump the number of lights in our list and see what happens; many opengl warnings
brute_force_lights
Bret Curtis
2021-02-04
Merge branch 'fix_navmesh_cache_key' into 'master'
psi29a
2021-02-04
Use only item size to check whether item fits cache
elsid
2021-02-04
Use raw recast mesh data and off mesh connections for navmesh key
elsid
2021-02-04
Sort water and off mesh connections for recast mesh
elsid
2021-02-04
Count navmesh cache key once in item size
elsid
2021-02-04
Count navmesh cache hit rate
elsid
2021-01-31
Merge branch 'fix_5821' into 'master'
Petr Mikheev
2021-01-29
Merge branch 'pathfinding_fix' into 'master'
Petr Mikheev
2021-01-29
Fix #5821: NPCs from mods getting removed if mod order was changed
Petr Mikheev
2021-01-29
Don't ignore Z in path finding if actor can move by Z.
Petr Mikheev
2021-01-29
Shorten almost straight paths only if smooth movement is enabled; reduce angl...
Petr Mikheev
2021-01-29
Merge pull request #3045 from akortunov/revert
Andrei Kortunov
2021-01-29
Revert "Remove physics dependency on basenode"
Andrei Kortunov
2021-01-29
Revert "Some actors are supposed to spawn on a static object that belong to a...
Andrei Kortunov
2021-01-29
Revert "Add changelog"
Andrei Kortunov
2021-01-29
Revert "Revert a wrong change introduced in MR 546"
Andrei Kortunov
2021-01-29
Merge pull request #3044 from akortunov/master
Bret Curtis
2021-01-29
Merge branch 'cs_fix_separate_drop' into 'master'
psi29a
2021-01-28
Fix inconsistent argument name
uramer
2021-01-28
Fix typo in DropMode enum
uramer
2021-01-28
Fix a typo in separate drop binds
uramer
2021-01-28
Fix separate drop, refactor for code reuse
uramer
2021-01-28
Avoid null dereference for objects without cells
Andrei Kortunov
2021-01-28
Merge branch 'animate_animated_objects' into 'master'
Andrei Kortunov
2021-01-28
Merge branch 'hit_target_object' into 'master'
Andrei Kortunov
2021-01-28
Merge branch 'revert-f917037e' into 'master'
Andrei Kortunov
2021-01-28
Revert "Merge branch 'movement_fix2' into 'master'"
elsid
2021-01-27
Revert a wrong change introduced in MR 546
fredzio
2021-01-27
Merge pull request #3023 from akortunov/grass_intsancing
Bret Curtis
2021-01-27
Merge branch 'camera_stats' into 'master'
psi29a
2021-01-27
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
Frederic Chardon
2021-01-27
Remove a brainfart from precise projectile handling: all non-actor
fredzio
2021-01-26
Add changelog entry
Andrei Kortunov
2021-01-26
Remove dead code
Andrei Kortunov
2021-01-26
Use default argument
Andrei Kortunov
2021-01-26
Remove redundant formatting changes
Andrei Kortunov
2021-01-26
Remove redundant check - groundcover is not present in the CellStore
Andrei Kortunov
2021-01-26
Mark only instances from groundcover files as groundcover objects
Andrei Kortunov
2021-01-26
Drop fading setting
Andrei Kortunov
2021-01-26
Do not allow to set distance to non-positive values
Andrei Kortunov
2021-01-26
Do not use display lists for instanced meshes
Andrei Kortunov
2021-01-26
Drop groundcover materials - they are not used
Andrei Kortunov
2021-01-26
Take in account Z direction for stomping
Andrei Kortunov
2021-01-26
Use linear interpolation instead of abrupt transitions for groundcover lighting
Andrei Kortunov
2021-01-26
Implement instanced groundcover
Andrei Kortunov
2021-01-26
Merge branch 'movement_fix2' into 'master'
psi29a
2021-01-26
Fix bug: NPCs doesn't move if the target is exactly above or exactly below.
Petr Mikheev
2021-01-25
Merge branch 'daedric_fog' into 'master'
psi29a
2021-01-25
Merge branch 'disableinfotablesorting' into 'master'
psi29a
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