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AgeCommit message (Expand)Author
2021-02-04bump the number of lights in our list and see what happens; many opengl warningsbrute_force_lightsBret Curtis
2021-02-04Merge branch 'fix_navmesh_cache_key' into 'master'psi29a
2021-02-04Use only item size to check whether item fits cacheelsid
2021-02-04Use raw recast mesh data and off mesh connections for navmesh keyelsid
2021-02-04Sort water and off mesh connections for recast meshelsid
2021-02-04Count navmesh cache key once in item sizeelsid
2021-02-04Count navmesh cache hit rateelsid
2021-01-31Merge branch 'fix_5821' into 'master'Petr Mikheev
2021-01-29Merge branch 'pathfinding_fix' into 'master'Petr Mikheev
2021-01-29Fix #5821: NPCs from mods getting removed if mod order was changedPetr Mikheev
2021-01-29Don't ignore Z in path finding if actor can move by Z.Petr Mikheev
2021-01-29Shorten almost straight paths only if smooth movement is enabled; reduce angl...Petr Mikheev
2021-01-29Merge pull request #3045 from akortunov/revertAndrei Kortunov
2021-01-29Revert "Remove physics dependency on basenode"Andrei Kortunov
2021-01-29Revert "Some actors are supposed to spawn on a static object that belong to a...Andrei Kortunov
2021-01-29Revert "Add changelog"Andrei Kortunov
2021-01-29Revert "Revert a wrong change introduced in MR 546"Andrei Kortunov
2021-01-29Merge pull request #3044 from akortunov/masterBret Curtis
2021-01-29Merge branch 'cs_fix_separate_drop' into 'master'psi29a
2021-01-28Fix inconsistent argument nameuramer
2021-01-28Fix typo in DropMode enumuramer
2021-01-28Fix a typo in separate drop bindsuramer
2021-01-28Fix separate drop, refactor for code reuseuramer
2021-01-28Avoid null dereference for objects without cellsAndrei Kortunov
2021-01-28Merge branch 'animate_animated_objects' into 'master'Andrei Kortunov
2021-01-28Merge branch 'hit_target_object' into 'master'Andrei Kortunov
2021-01-28Merge branch 'revert-f917037e' into 'master'Andrei Kortunov
2021-01-28Revert "Merge branch 'movement_fix2' into 'master'"elsid
2021-01-27Revert a wrong change introduced in MR 546fredzio
2021-01-27Merge pull request #3023 from akortunov/grass_intsancingBret Curtis
2021-01-27Merge branch 'camera_stats' into 'master'psi29a
2021-01-27Collect all available stats if OPENMW_OSG_STATS_FILE is set and point toFrederic Chardon
2021-01-27Remove a brainfart from precise projectile handling: all non-actorfredzio
2021-01-26Add changelog entryAndrei Kortunov
2021-01-26Remove dead codeAndrei Kortunov
2021-01-26Use default argumentAndrei Kortunov
2021-01-26Remove redundant formatting changesAndrei Kortunov
2021-01-26Remove redundant check - groundcover is not present in the CellStoreAndrei Kortunov
2021-01-26Mark only instances from groundcover files as groundcover objectsAndrei Kortunov
2021-01-26Drop fading settingAndrei Kortunov
2021-01-26Do not allow to set distance to non-positive valuesAndrei Kortunov
2021-01-26Do not use display lists for instanced meshesAndrei Kortunov
2021-01-26Drop groundcover materials - they are not usedAndrei Kortunov
2021-01-26Take in account Z direction for stompingAndrei Kortunov
2021-01-26Use linear interpolation instead of abrupt transitions for groundcover lightingAndrei Kortunov
2021-01-26Implement instanced groundcoverAndrei Kortunov
2021-01-26Merge branch 'movement_fix2' into 'master'psi29a
2021-01-26Fix bug: NPCs doesn't move if the target is exactly above or exactly below.Petr Mikheev
2021-01-25Merge branch 'daedric_fog' into 'master'psi29a
2021-01-25Merge branch 'disableinfotablesorting' into 'master'psi29a