diff options
author | Bret Curtis <psi29a@gmail.com> | 2021-02-04 17:08:57 +0100 |
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committer | Bret Curtis <psi29a@gmail.com> | 2021-02-04 17:08:57 +0100 |
commit | 5aeb484a6b5cfb8fa2168cc985f9eca990f51269 (patch) | |
tree | d6ee8d15496c066e955dfc508d579665b9576f78 | |
parent | f8c068ee347d031fa810d22460bec99ad51a8859 (diff) |
bump the number of lights in our list and see what happens; many opengl warningsbrute_force_lights
-rw-r--r-- | components/sceneutil/lightmanager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/components/sceneutil/lightmanager.cpp b/components/sceneutil/lightmanager.cpp index 2ebce241d5..73bd418ce4 100644 --- a/components/sceneutil/lightmanager.cpp +++ b/components/sceneutil/lightmanager.cpp @@ -10,7 +10,7 @@ namespace SceneUtil class LightStateCache { public: - osg::Light* lastAppliedLight[8]; + osg::Light* lastAppliedLight[32]; }; LightStateCache* getLightStateCache(unsigned int contextid) @@ -165,7 +165,7 @@ namespace SceneUtil , mLightingMask(~0u) { setUpdateCallback(new LightManagerUpdateCallback); - for (unsigned int i=0; i<8; ++i) + for (unsigned int i=0; i<32; ++i) mDummies.push_back(new LightStateAttribute(i, std::vector<osg::ref_ptr<osg::Light> >())); } @@ -341,7 +341,7 @@ namespace SceneUtil // Set default light state to zero // This is necessary because shaders don't respect glDisable(GL_LIGHTX) so in addition to disabling // we'll have to set a light state that has no visible effect - for (int i=start; i<8; ++i) + for (int i=start; i<32; ++i) { osg::ref_ptr<DisableLight> defaultLight (new DisableLight(i)); getOrCreateStateSet()->setAttributeAndModes(defaultLight, osg::StateAttribute::OFF); @@ -443,7 +443,7 @@ namespace SceneUtil } if (!mLightList.empty()) { - unsigned int maxLights = static_cast<unsigned int> (8 - mLightManager->getStartLight()); + unsigned int maxLights = static_cast<unsigned int> (32 - mLightManager->getStartLight()); osg::StateSet* stateset = nullptr; |