diff options
author | Clément Gallet <clement.gallet@ens-lyon.org> | 2018-11-16 16:52:16 +0100 |
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committer | Clément Gallet <clement.gallet@ens-lyon.org> | 2018-11-16 16:52:16 +0100 |
commit | b8d3c31eada96bca474f75620943223251a07c46 (patch) | |
tree | e8f0cefc92e20593a80b1fd00e901bf4e4026771 | |
parent | dca887e7136402150c4799c0bc6a4c6037d190d9 (diff) |
Release version 1.3.2v1.3.2
-rw-r--r-- | CHANGELOG.md | 5 | ||||
-rw-r--r-- | README.md | 3 | ||||
-rw-r--r-- | debian/changelog | 34 | ||||
-rw-r--r-- | src/shared/version.h | 2 |
4 files changed, 41 insertions, 3 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index b5c4d0f0..41573257 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,10 @@ ## [Unreleased] ### Added +### Changed +### Fixed + +## [1.3.2] - 2018-11-16 +### Added * Add locale setting * Store md5 hash of game executable in movies @@ -16,7 +16,6 @@ You can download the latest version of the software in the [Releases](https://gi * `ffmpeg` * `libswresample2`, `libasound2` * `libfontconfig1`, `libfreetype6` -* `libtar0`, `zlib1g` Installing with the debian package will install all the required packages as well. @@ -31,7 +30,7 @@ If you want to compile it yourself, you will need `cmake`. From the root directo cmake .. make -The current mandatory dependancies so far are `libx11-dev`, `qtbase5-dev`, `qt5-default`, `libtar-dev`, `zlib1g-dev`, `libsdl2-dev`, `extra-cmake-modules`, `libxcb1-dev`, `libxcb-keysyms1-dev`, `libxcb-xkb-dev`, `libxcb-cursor-dev`, `libasound2-dev`, `libswresample-dev` +The current mandatory dependancies so far are `libx11-dev`, `qtbase5-dev`, `qt5-default`, `libsdl2-dev`, `extra-cmake-modules`, `libxcb1-dev`, `libxcb-keysyms1-dev`, `libxcb-xkb-dev`, `libxcb-cursor-dev`, `libasound2-dev`, `libswresample-dev` To enable HUD on the game screen, you will need `libfreetype6-dev`, `libfontconfig1-dev` diff --git a/debian/changelog b/debian/changelog index 87c9d2d1..74c0b3dc 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,3 +1,37 @@ +libtas (1.3.2) unstable; urgency=medium + + * Add locale setting + * Store md5 hash of game executable in movies + * Option to enable/disable dummy Steam client + * Implement OpenAL loop points + * Hook Xlib window resize + * Support for SDL1 rendering using surface blitting + * Mouse position recalibration to match game cursor position + * Add savestate slot to input editor + * Old autosaves are removed + * Autosave configuration window + * Desktop entry file + * ALSA mmap writing + * Use system command for compressing/decompressing instead of tar/zlib libraries + * Implement more of the Steam API + * Register removed files as savefiles + * Rename program linTAS into libTAS + * Initialize audio sources that are reused + * Fix controller sliders + * Fix unsigned ints showed as signed in RAM Search + * Recreate texture/fbo when a new GL context is created + * Fix SDL1 keyboard layout + * Wait for threads to register + * Detect auto-repeat cases when detectable auto-repeat is not supported by the server + * Fix crash when loading a savestate on a non-draw frame + * End screen capture when SDL renderer is destroyed + * Register all connections to X server (for savestates) instead of just one + * Fix screen capture of SDL1 surface + * Autosave and exit save when movie is modified in the input editor + * Increment rerecord count if the movie was modified in the input editor + + -- clement <clement@debian.home> Fri, 16 Nov 2018 16:46:34 +0100 + libtas (1.3.1) unstable; urgency=medium * Xlib cursor and pointer warping functions diff --git a/src/shared/version.h b/src/shared/version.h index 7c3bc3de..4719a195 100644 --- a/src/shared/version.h +++ b/src/shared/version.h @@ -22,6 +22,6 @@ static const int MAJORVERSION = 1; static const int MINORVERSION = 3; -static const int PATCHVERSION = 1; +static const int PATCHVERSION = 2; #endif |