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AgeCommit message (Expand)Author
2024-02-29Reduce the input editor line heightHEADmasterClément Gallet
2024-02-24Fix rerecord count not increasing when toggling inputsClément Gallet
2024-02-23Fix typoClément Gallet
2024-02-23Add rewind to RMB + wheel (#594)Clément Gallet
2024-02-23Use right click + wheel down on input editor to frame advance (#594)Clément Gallet
2024-02-21Fix an issue when listening mouse press from both libtas and gameClément Gallet
2024-02-18Zoom audio debug window based on buffer lengthClément Gallet
2024-02-15Implement mouse wheel inputClément Gallet
2024-02-15Hook getrandom()Clément Gallet
2024-02-15Handle systems with old SDL2 versionClément Gallet
2024-02-14Remodel input structure to ease future addsClément Gallet
2024-02-13Fix handling savefiles removed and reopenedClément Gallet
2024-02-13Fix hooking glViewportClément Gallet
2024-02-13Reduce the number of Qt clipboard callsClément Gallet
2024-02-13Add xcb_configure_window implementationClément Gallet
2024-02-06Add ImGui config for GLESClément Gallet
2024-02-04Fix bug with large memory segmentsClément Gallet
2024-02-04Queue saving compressed memory pages to be saved in temp memory segmentClément Gallet
2024-02-04Queue saving memory pages for less write() callsClément Gallet
2024-02-03Cleaner state saving code and compress with stream instead of packetsClément Gallet
2024-02-02Improve "Skip unmapped pages" by detecting uncommitted segmentsClément Gallet
2024-02-01Load GL functions manuallyClément Gallet
2024-02-01Only call mprotect on individual pages when needed (#591)Clément Gallet
2024-02-01Prevent ImGui log during savestates, because it could allocate memoryClément Gallet
2024-02-01Fix libGL nameClément Gallet
2024-02-01Load all GL functions at once and cleanupClément Gallet
2024-01-31Remove Error flag on logsClément Gallet
2024-01-31Protect adding logs to ImGuiClément Gallet
2024-01-31Disable a dotnet speed check (#590)Clément Gallet
2024-01-31Improve the way to detect the location of SDL_DYNAPI_entry addressClément Gallet
2024-01-29Don't resize on glViewportClément Gallet
2024-01-29More SteamUtils implementationsClément Gallet
2024-01-29Protect game pathsClément Gallet
2024-01-28Remove error logsClément Gallet
2024-01-28[ImGui] When detached, game window can be resizedClément Gallet
2024-01-27Fix SDL_Delay calling nanosleepClément Gallet
2024-01-27Fix a crash on game exitClément Gallet
2024-01-27Autodetect game engine and enforce some settingsClément Gallet
2024-01-25Add lua memory.baseAddress() function (#561)Clément Gallet
2024-01-25Add hidden version argument to FMOD_System_Create (#560)Clément Gallet
2024-01-25Removing qt5-default from requirements (fix #586)Clément Gallet
2024-01-22Missing headersClément Gallet
2024-01-22Backup and restore GL_PIXEL_UNPACK_BUFFERClément Gallet
2024-01-21Fill VkPipelineStageFlags for VkQueueSumbit commandsClément Gallet
2024-01-19TypoClément Gallet
2024-01-19Don't detach game window by defaultClément Gallet
2024-01-19Add correct Vulkan pixel size, and fill fourCC values for encodingClément Gallet
2024-01-19Use our own Vulkan descriptor pool to control the descriptor set countClément Gallet
2024-01-19Get all Vulkan function addresses in advanceClément Gallet
2024-01-18Send SDL_DYNAPI_entry function address to libtas libraryClément Gallet