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Software to give TAS tools to games
Robby Zambito
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Author
2024-02-29
Reduce the input editor line height
HEAD
master
Clément Gallet
2024-02-24
Fix rerecord count not increasing when toggling inputs
Clément Gallet
2024-02-23
Fix typo
Clément Gallet
2024-02-23
Add rewind to RMB + wheel (#594)
Clément Gallet
2024-02-23
Use right click + wheel down on input editor to frame advance (#594)
Clément Gallet
2024-02-21
Fix an issue when listening mouse press from both libtas and game
Clément Gallet
2024-02-18
Zoom audio debug window based on buffer length
Clément Gallet
2024-02-15
Implement mouse wheel input
Clément Gallet
2024-02-15
Hook getrandom()
Clément Gallet
2024-02-15
Handle systems with old SDL2 version
Clément Gallet
2024-02-14
Remodel input structure to ease future adds
Clément Gallet
2024-02-13
Fix handling savefiles removed and reopened
Clément Gallet
2024-02-13
Fix hooking glViewport
Clément Gallet
2024-02-13
Reduce the number of Qt clipboard calls
Clément Gallet
2024-02-13
Add xcb_configure_window implementation
Clément Gallet
2024-02-06
Add ImGui config for GLES
Clément Gallet
2024-02-04
Fix bug with large memory segments
Clément Gallet
2024-02-04
Queue saving compressed memory pages to be saved in temp memory segment
Clément Gallet
2024-02-04
Queue saving memory pages for less write() calls
Clément Gallet
2024-02-03
Cleaner state saving code and compress with stream instead of packets
Clément Gallet
2024-02-02
Improve "Skip unmapped pages" by detecting uncommitted segments
Clément Gallet
2024-02-01
Load GL functions manually
Clément Gallet
2024-02-01
Only call mprotect on individual pages when needed (#591)
Clément Gallet
2024-02-01
Prevent ImGui log during savestates, because it could allocate memory
Clément Gallet
2024-02-01
Fix libGL name
Clément Gallet
2024-02-01
Load all GL functions at once and cleanup
Clément Gallet
2024-01-31
Remove Error flag on logs
Clément Gallet
2024-01-31
Protect adding logs to ImGui
Clément Gallet
2024-01-31
Disable a dotnet speed check (#590)
Clément Gallet
2024-01-31
Improve the way to detect the location of SDL_DYNAPI_entry address
Clément Gallet
2024-01-29
Don't resize on glViewport
Clément Gallet
2024-01-29
More SteamUtils implementations
Clément Gallet
2024-01-29
Protect game paths
Clément Gallet
2024-01-28
Remove error logs
Clément Gallet
2024-01-28
[ImGui] When detached, game window can be resized
Clément Gallet
2024-01-27
Fix SDL_Delay calling nanosleep
Clément Gallet
2024-01-27
Fix a crash on game exit
Clément Gallet
2024-01-27
Autodetect game engine and enforce some settings
Clément Gallet
2024-01-25
Add lua memory.baseAddress() function (#561)
Clément Gallet
2024-01-25
Add hidden version argument to FMOD_System_Create (#560)
Clément Gallet
2024-01-25
Removing qt5-default from requirements (fix #586)
Clément Gallet
2024-01-22
Missing headers
Clément Gallet
2024-01-22
Backup and restore GL_PIXEL_UNPACK_BUFFER
Clément Gallet
2024-01-21
Fill VkPipelineStageFlags for VkQueueSumbit commands
Clément Gallet
2024-01-19
Typo
Clément Gallet
2024-01-19
Don't detach game window by default
Clément Gallet
2024-01-19
Add correct Vulkan pixel size, and fill fourCC values for encoding
Clément Gallet
2024-01-19
Use our own Vulkan descriptor pool to control the descriptor set count
Clément Gallet
2024-01-19
Get all Vulkan function addresses in advance
Clément Gallet
2024-01-18
Send SDL_DYNAPI_entry function address to libtas library
Clément Gallet
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