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author | Clément Gallet <clement.gallet@ens-lyon.org> | 2022-10-25 13:03:17 +0200 |
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committer | Clément Gallet <clement.gallet@ens-lyon.org> | 2022-10-25 13:03:17 +0200 |
commit | 8142563d9f424c98dea3d309b59f31a47fc6f8a8 (patch) | |
tree | 612d1bb9654f95521e430ca18b80fda887eaa0d9 | |
parent | 9e8b7f32823ba097ada49983745dd90516a38490 (diff) |
Add SDL_SensorType definitionv1.4.4
-rw-r--r-- | src/library/inputs/sdlgamecontroller.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/library/inputs/sdlgamecontroller.h b/src/library/inputs/sdlgamecontroller.h index a2d0a30e..02261f86 100644 --- a/src/library/inputs/sdlgamecontroller.h +++ b/src/library/inputs/sdlgamecontroller.h @@ -160,6 +160,14 @@ OVERRIDE Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, OVERRIDE Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + /** * Return whether a game controller has a particular sensor. * |