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authorClément Gallet <clement.gallet@ens-lyon.org>2022-10-25 13:03:17 +0200
committerClément Gallet <clement.gallet@ens-lyon.org>2022-10-25 13:03:17 +0200
commit8142563d9f424c98dea3d309b59f31a47fc6f8a8 (patch)
tree612d1bb9654f95521e430ca18b80fda887eaa0d9
parent9e8b7f32823ba097ada49983745dd90516a38490 (diff)
Add SDL_SensorType definitionv1.4.4
-rw-r--r--src/library/inputs/sdlgamecontroller.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/library/inputs/sdlgamecontroller.h b/src/library/inputs/sdlgamecontroller.h
index a2d0a30e..02261f86 100644
--- a/src/library/inputs/sdlgamecontroller.h
+++ b/src/library/inputs/sdlgamecontroller.h
@@ -160,6 +160,14 @@ OVERRIDE Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
OVERRIDE Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
+typedef enum
+{
+ SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
+ SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
+ SDL_SENSOR_ACCEL, /**< Accelerometer */
+ SDL_SENSOR_GYRO /**< Gyroscope */
+} SDL_SensorType;
+
/**
* Return whether a game controller has a particular sensor.
*