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AgeCommit message (Expand)Author
2021-01-30clanformatimproved-collision-codeVittorio Romeo
2021-01-25Updated according to feedbackIvoryDuke
2021-01-23Minor improvementsIvoryDuke
2021-01-23Removed code no longer neededIvoryDuke
2021-01-23simplifyVittorio Romeo
2021-01-23clangformatVittorio Romeo
2021-01-23Merge branch 'master' of https://github.com/SuperV1234/SSVOpenHexagon into im...Vittorio Romeo
2021-01-23clangformatVittorio Romeo
2021-01-23Merge pull request #317 from IvoryDuke/fix-glitchy-level-selection-command-li...Vittorio Romeo
2021-01-23Merge pull request #315 from IvoryDuke/Only-call-initLua()-at-bootVittorio Romeo
2021-01-18Only move player along a rotating wall direction if it is different from the ...IvoryDuke
2021-01-17Improved collision codeIvoryDuke
2021-01-10Fix glitchy level selection after command line level loadIvoryDuke
2021-01-06Only call initLua() at bootIvoryDuke
2021-01-02MergeVittorio Romeo
2021-01-02clangformatVittorio Romeo
2021-01-02Merge pull request #313 from IvoryDuke/Fixed-death-effect-FPS-dependencyVittorio Romeo
2021-01-02Merge pull request #311 from IvoryDuke/List-scrolling-improvements-and-bugfixVittorio Romeo
2021-01-02Merge branch 'master' into List-scrolling-improvements-and-bugfixVittorio Romeo
2021-01-02Merge branch 'master' of https://github.com/SuperV1234/SSVOpenHexagon into ma...Vittorio Romeo
2021-01-02Death tipsVittorio Romeo
2020-12-31Font refactoring and level description bugfixIvoryDuke
2020-12-30Minor cleanup, fixed main menu items' offset not being properly adjusted when...IvoryDuke
2020-12-28Improved survival time formattingIvoryDuke
2020-12-28Hardcoded binds cannot be reassigned a second time to an action by usersIvoryDuke
2020-12-27Fixed game sometime crashing when user tried to assign a new bind to previous...IvoryDuke
2020-12-27Fixed death effect being FPS dependentIvoryDuke
2020-12-25Favorite system refinementsIvoryDuke
2020-12-24First favorite level implementationIvoryDuke
2020-12-06Make "..." level label when quick switching always have 0 horizontal offsetIvoryDuke
2020-12-06Syntax cleanup, show extra next pack labels when scrolling near ends of the l...IvoryDuke
2020-12-06Updated according to feedbackIvoryDuke
2020-12-06Merge pull request #309 from SuperV1234/2.0.3_wrap_upVittorio Romeo
2020-12-06Stored all constant level selection drawing parameters into variables instead...IvoryDuke
2020-12-04Optimization and tweaksIvoryDuke
2020-12-04Scroll speed adjusted according to the pack list sizeIvoryDuke
2020-12-04Added "look ahead" scrolling for the level listIvoryDuke
2020-12-03Reverted a change that caused level scrolling to stutterIvoryDuke
2020-12-03List scrolling improvements and bugfixIvoryDuke
2020-12-03Merge pull request #310 from IvoryDuke/Multiple-newlines-in-description-bugfixVittorio Romeo
2020-12-03Update MenuGame.cppIvoryDuke
2020-11-30Out of bounds check slightly redone... again2.0.3_wrap_upMorxemplum
2020-11-29Apply new changesMorxemplum
2020-11-29Added getter for wall spawn distanceMorxemplum
2020-11-29Update menu lua just a little bitMorxemplum
2020-11-28Remove edge case check for wall deletionMorxemplum
2020-11-28Push outerBounds back a bit to stop premature deletionMorxemplum
2020-11-28Apply changesMorxemplum
2020-11-28Merge branch 'master' into 2.0.3_wrap_upSynth Morxemplum
2020-11-28Upload the new soundsSynth Morxemplum