index
:
SSVOpenHexagon.git
2.0.3_wrap_up
2.0.4
2.0.6
2.0.6-server-comp
2.0.6-server-comp-release
2.0.7
2.1.1
2.1.2
2.1.3
2.1.4
3D-rendering
Fix_CurvingWall
GUI_Bug_Fixes
Major_refactoring
Menu-levelDataIds-optimization
New-menu-UI
add_getVersion
art_revamp
beatpulse_improvements
cap_color_control
cleanup
competitive_cube
copy_artifacts_bash_script
darken_uneven_bg_option
deterministic_rng
develop
expand_audio_prefix
expose_to_lua
fix-timer
fix_3d_rendering
fix_bnw
fix_selectable
frametime_fixes
improve_tutorial
improved-collision-code
improved-customwalls-collision
lua_additionalFunctionsAndFixes
lua_requireFix
major_minor_micro
master
messages_to_events
minor_fixes_204
multithreaded-assets-load
music_timeline
negative_pulses
new_font
new_font_assets
new_font_game
new_hypercube
new_ranked_levels
offline_cache
oninput
open_square_1.01
other_204_fixes
postrelease_minor_improvements
replace_deprecated_sfml_uses
replay_drag_n_drop
replay_file_serialization
replay_wip
simpler_build
steamworks
v2.0.5
v2.1.6
v204_hotfix
wall_color_override
wip_arcadia
wip_deprecated
The fast-paced, adrenaline-inducing arcade experience open to customization.
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2021-01-30
clanformat
improved-collision-code
Vittorio Romeo
2021-01-25
Updated according to feedback
IvoryDuke
2021-01-23
Minor improvements
IvoryDuke
2021-01-23
Removed code no longer needed
IvoryDuke
2021-01-23
simplify
Vittorio Romeo
2021-01-23
clangformat
Vittorio Romeo
2021-01-23
Merge branch 'master' of https://github.com/SuperV1234/SSVOpenHexagon into im...
Vittorio Romeo
2021-01-23
clangformat
Vittorio Romeo
2021-01-23
Merge pull request #317 from IvoryDuke/fix-glitchy-level-selection-command-li...
Vittorio Romeo
2021-01-23
Merge pull request #315 from IvoryDuke/Only-call-initLua()-at-boot
Vittorio Romeo
2021-01-18
Only move player along a rotating wall direction if it is different from the ...
IvoryDuke
2021-01-17
Improved collision code
IvoryDuke
2021-01-10
Fix glitchy level selection after command line level load
IvoryDuke
2021-01-06
Only call initLua() at boot
IvoryDuke
2021-01-02
Merge
Vittorio Romeo
2021-01-02
clangformat
Vittorio Romeo
2021-01-02
Merge pull request #313 from IvoryDuke/Fixed-death-effect-FPS-dependency
Vittorio Romeo
2021-01-02
Merge pull request #311 from IvoryDuke/List-scrolling-improvements-and-bugfix
Vittorio Romeo
2021-01-02
Merge branch 'master' into List-scrolling-improvements-and-bugfix
Vittorio Romeo
2021-01-02
Merge branch 'master' of https://github.com/SuperV1234/SSVOpenHexagon into ma...
Vittorio Romeo
2021-01-02
Death tips
Vittorio Romeo
2020-12-31
Font refactoring and level description bugfix
IvoryDuke
2020-12-30
Minor cleanup, fixed main menu items' offset not being properly adjusted when...
IvoryDuke
2020-12-28
Improved survival time formatting
IvoryDuke
2020-12-28
Hardcoded binds cannot be reassigned a second time to an action by users
IvoryDuke
2020-12-27
Fixed game sometime crashing when user tried to assign a new bind to previous...
IvoryDuke
2020-12-27
Fixed death effect being FPS dependent
IvoryDuke
2020-12-25
Favorite system refinements
IvoryDuke
2020-12-24
First favorite level implementation
IvoryDuke
2020-12-06
Make "..." level label when quick switching always have 0 horizontal offset
IvoryDuke
2020-12-06
Syntax cleanup, show extra next pack labels when scrolling near ends of the l...
IvoryDuke
2020-12-06
Updated according to feedback
IvoryDuke
2020-12-06
Merge pull request #309 from SuperV1234/2.0.3_wrap_up
Vittorio Romeo
2020-12-06
Stored all constant level selection drawing parameters into variables instead...
IvoryDuke
2020-12-04
Optimization and tweaks
IvoryDuke
2020-12-04
Scroll speed adjusted according to the pack list size
IvoryDuke
2020-12-04
Added "look ahead" scrolling for the level list
IvoryDuke
2020-12-03
Reverted a change that caused level scrolling to stutter
IvoryDuke
2020-12-03
List scrolling improvements and bugfix
IvoryDuke
2020-12-03
Merge pull request #310 from IvoryDuke/Multiple-newlines-in-description-bugfix
Vittorio Romeo
2020-12-03
Update MenuGame.cpp
IvoryDuke
2020-11-30
Out of bounds check slightly redone... again
2.0.3_wrap_up
Morxemplum
2020-11-29
Apply new changes
Morxemplum
2020-11-29
Added getter for wall spawn distance
Morxemplum
2020-11-29
Update menu lua just a little bit
Morxemplum
2020-11-28
Remove edge case check for wall deletion
Morxemplum
2020-11-28
Push outerBounds back a bit to stop premature deletion
Morxemplum
2020-11-28
Apply changes
Morxemplum
2020-11-28
Merge branch 'master' into 2.0.3_wrap_up
Synth Morxemplum
2020-11-28
Upload the new sounds
Synth Morxemplum
[next]