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const is_debug = builtin.mode == .Debug;

/// This creates a debug allocator that can only be referenced in debug mode.
/// You should check for is_debug around every reference to dba.
var dba: DebugAllocator =
    if (is_debug)
        DebugAllocator.init
    else
        @compileError("Should not use debug allocator in release mode");

pub fn main() !void {
    defer if (is_debug) {
        _ = dba.deinit();
    };

    const gpa = if (is_debug) dba.allocator() else std.heap.smp_allocator;

    const args = try std.process.argsAlloc(gpa);
    defer std.process.argsFree(gpa, args);

    var message = ArrayList(u8).init(gpa);
    defer message.deinit();

    for (args[1..], 0..) |arg, i| {
        try message.appendSlice(arg);
        if (i < args.len - 1)
            try message.append(' ');
    }

    try Saprus.init();
    defer Saprus.deinit();

    // _ = try Saprus.sendInitialConnection(if (message.items.len > 0) message.items else "Hello darkness my old friend", 6868, gpa);

    try Saprus.connect(if (message.items.len > 0) message.items else "Hello darkness my old friend", gpa);

    // try Saprus.sendRelay(if (message.items.len > 0) message.items else "Hello darkness my old friend", gpa);
}

const builtin = @import("builtin");
const std = @import("std");
const DebugAllocator = std.heap.DebugAllocator(.{});
const ArrayList = std.ArrayList;

const Saprus = @import("./saprus.zig");