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//! By convention, main.zig is where your main function lives in the case that
//! you are building an executable. If you are making a library, the convention
//! is to delete this file and start with root.zig instead.
const is_debug = builtin.mode == .Debug;
const SaprusPacketType = enum(u16) {
relay = 0x003C,
file_transfer = 0x8888,
};
const SaprusMessage = union(SaprusPacketType) {
relay: struct {
dest: [4]u8,
payload: []u8,
},
file_transfer: void, // unimplemented
const Self = @This();
fn toBytes(s: Self, allocator: Allocator) ![]u8 {
var buf = std.ArrayList(u8).init(allocator);
const w = buf.writer();
try w.writeInt(u16, @intFromEnum(@as(SaprusPacketType, s)), .big);
switch (s) {
.relay => |relay| {
try w.writeAll(&relay.dest);
try w.writeInt(u16, @intCast(relay.payload.len), .big);
try w.writeAll(relay.payload);
},
.file_transfer => unreachable,
}
return buf.toOwnedSlice();
}
};
pub fn main() !void {
const DBA = std.heap.DebugAllocator(.{});
var dba: ?DBA = if (comptime is_debug) DBA.init else null;
defer if (dba) |*d| {
_ = d.deinit();
};
var allocator = if (dba) |*d| d.allocator() else std.heap.smp_allocator;
const msg = SaprusMessage{
.relay = .{
.dest = .{ 255, 255, 255, 255 },
.payload = @ptrCast(@constCast("Hello darkness my old friend")),
},
};
const msg_bytes = try msg.toBytes(allocator);
defer allocator.free(msg_bytes);
try network.init();
defer network.deinit();
var sock = try network.Socket.create(.ipv4, .udp);
defer sock.close();
try sock.setBroadcast(true);
// Bind to 0.0.0.0:0
const bind_addr = network.EndPoint{
.address = network.Address{ .ipv4 = network.Address.IPv4.any },
.port = 0,
};
const dest_addr = network.EndPoint{
.address = network.Address{ .ipv4 = network.Address.IPv4.broadcast },
.port = 8888,
};
try sock.bind(bind_addr);
_ = try sock.sendTo(dest_addr, msg_bytes);
}
const builtin = @import("builtin");
const std = @import("std");
const Allocator = std.mem.Allocator;
const network = @import("network");
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