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author | Robby Zambito <contact@robbyzambito.me> | 2022-01-22 15:48:12 -0500 |
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committer | Robby Zambito <contact@robbyzambito.me> | 2022-01-22 15:48:12 -0500 |
commit | 74b7415ec233507de3b2a82c0810efd9146b4e7f (patch) | |
tree | cdf1c3de2b4bdcf1f9a08f52e41c2ab6121005ba /content/posts/using-lisp-for-game-ai | |
parent | 3190e15d7929bf043a892bd21bf2ba54f68c2a1a (diff) |
Made post non-draft, added tags
Diffstat (limited to 'content/posts/using-lisp-for-game-ai')
-rw-r--r-- | content/posts/using-lisp-for-game-ai/index.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/content/posts/using-lisp-for-game-ai/index.md b/content/posts/using-lisp-for-game-ai/index.md index 3eed062..1e46d66 100644 --- a/content/posts/using-lisp-for-game-ai/index.md +++ b/content/posts/using-lisp-for-game-ai/index.md @@ -1,7 +1,9 @@ --- title: "Using Lisp for Game AI" date: 2022-01-22T14:25:47-05:00 -draft: true +type: "post" +draft: false +tags: [free-software, software, software-release, lisp, ai] --- The relationship I have had with Lisp until recently has basically amounted to: "It sounds interesting, it seems highly polarizing, and I have no immediate reason to learn it". |