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authorRobby Zambito <contact@robbyzambito.me>2021-10-20 16:40:22 -0400
committerRobby Zambito <contact@robbyzambito.me>2021-10-20 16:40:22 -0400
commit21d5fa2b46156ab1db54fd146168853fb860c8c7 (patch)
tree60fe9c198e09314341777a76ea4255acaf5ef0e2
parent1eb46680d22c846cfd53f2ce07f81a09d9927e0f (diff)
application -> applications
-rw-r--r--content/posts/how-to-set-primary-x-display-on-sway/index.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/content/posts/how-to-set-primary-x-display-on-sway/index.md b/content/posts/how-to-set-primary-x-display-on-sway/index.md
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--- a/content/posts/how-to-set-primary-x-display-on-sway/index.md
+++ b/content/posts/how-to-set-primary-x-display-on-sway/index.md
@@ -13,7 +13,7 @@ I noticed some games would try to run at the resolution and refresh rate of my l
There is no way to set a "primary display" in Sway, because that construct doesn't exist in Wayland.
Applications simply open on the display you have focused.
-However, many application (particularly games) will try to query for the primary display.
+However, many applications (particularly games) will try to query for the primary display.
XWayland will (in my experience) default to setting the primary display to the one which is the closest to the "origin" (top left pixel).
This can be remedied by running `xrandr --listmonitors` to find what X thinks the names of your displays are, and then using `xrandr --output XWAYLANDN --primary` where N is the number of the correct display, to set the primary display.