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#include "othello.h" void initialize_board(player_color board[8][8]) { // Set all the positions to empty for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { board[i][j] = EMPTY; } } // Fill the starting positions board[3][3] = WHITE; board[3][4] = BLACK; board[4][3] = BLACK; board[4][4] = WHITE; }