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/* This file is a part of othello-ai-guile-c
*
* Copyright (C) 2021 Robby Zambito
*
* othello-ai-guile-c is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* othello-ai-guile-c is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define _GNU_SOURCE
#include <stdlib.h>
#include "othello.h"
void initialize_board(enum player_color ***board) {
*board = malloc(8 * sizeof(enum player_color *));
for (int i = 0; i < 8; i++) {
(*board)[i] = malloc(8 * sizeof(enum player_color));
}
// Set all the positions to empty
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
(*board)[i][j] = EMPTY;
}
}
// Fill the starting positions
(*board)[3][3] = WHITE;
(*board)[3][4] = BLACK;
(*board)[4][3] = BLACK;
(*board)[4][4] = WHITE;
}
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