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-rw-r--r--src/game_loop.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/game_loop.c b/src/game_loop.c
index 26cb988..67c9ea0 100644
--- a/src/game_loop.c
+++ b/src/game_loop.c
@@ -40,46 +40,46 @@ struct move (*player_one_get_move)();
struct move (*player_two_get_move)();
static struct move current_player_move(enum player_color current_player,
- FILE *player_one_strategy,
- FILE *player_two_strategy) {
- struct move move = {-1, -1};
-
- if ((current_player == WHITE && player_one_strategy == NULL) ||
- (current_player == BLACK && player_two_strategy == NULL)) {
- move = prompt_get_move(current_player);
- } else if (current_player == WHITE) {
- move = get_scm_move(player_one_strategy);
- } else if (current_player == BLACK) {
- move = get_scm_move(player_two_strategy);
- }
-
- return move;
+ char *player_one_strategy_path,
+ char *player_two_strategy_path) {
+ struct move move = {-1, -1};
+
+ if ((current_player == WHITE && player_one_strategy_path == NULL) ||
+ (current_player == BLACK && player_two_strategy_path == NULL)) {
+ move = prompt_get_move(current_player);
+ } else if (current_player == WHITE) {
+ move = get_scm_move(player_one_strategy_path);
+ } else if (current_player == BLACK) {
+ move = get_scm_move(player_two_strategy_path);
+ }
+
+ return move;
}
-enum player_color game_loop(FILE *player_one_strategy,
- FILE *player_two_strategy) {
- initialize_board();
+enum player_color game_loop(char *player_one_strategy_path,
+ char *player_two_strategy_path) {
+ initialize_board();
- if (player_one_strategy == NULL || player_two_strategy == NULL) {
- using_history();
- }
+ if (player_one_strategy_path == NULL || player_two_strategy_path == NULL) {
+ using_history();
+ }
- current_player = WHITE;
+ current_player = WHITE;
#define other_player (current_player == WHITE ? BLACK : WHITE)
- while (has_valid_moves(current_player)) {
- struct move move = current_player_move(current_player, player_one_strategy,
- player_two_strategy);
- if (apply_move(get_board(), current_player, move)) {
- current_player = other_player;
- }
+ while (has_valid_moves(current_player)) {
+ struct move move = current_player_move(current_player, player_one_strategy_path,
+ player_two_strategy_path);
+ if (apply_move(get_board(), current_player, move)) {
+ current_player = other_player;
}
+ }
#undef other_player
- if (player_one_strategy == NULL || player_two_strategy == NULL) {
- rl_clear_history();
- }
+ if (player_one_strategy_path == NULL || player_two_strategy_path == NULL) {
+ rl_clear_history();
+ }
- return get_winner();
+ return get_winner();
}