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authorRobby Zambito <contact@robbyzambito.me>2022-01-18 22:37:04 -0500
committerRobby Zambito <contact@robbyzambito.me>2022-01-18 22:37:04 -0500
commitc5c54396bdf8ef14c17a0bc5b8f0fda74aa958cf (patch)
tree55354c468cb60d52578f70b892f3f8ac885d6c2c /strategies/user-input.scm
parent59627145631f254191ce1b9de561c8ba0ddc889e (diff)
* Made print_board accept a board to print.
* free_board should not return anything. * is_valid_move and has_valid_moves accept a board. * Implemented primitives for Scheme strategies to get the current player, and to get the board, and the validity of a move. * Removed game logic from is_valid_move. Instead simply apply the move to a temp board, and see if the move worked. * Created a very simple strategy for testing these primitives. It only hardcodes the first move, and then fails since that move is no longer valid.
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