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authorRobby Zambito <contact@robbyzambito.me>2022-01-18 22:37:04 -0500
committerRobby Zambito <contact@robbyzambito.me>2022-01-18 22:37:04 -0500
commitc5c54396bdf8ef14c17a0bc5b8f0fda74aa958cf (patch)
tree55354c468cb60d52578f70b892f3f8ac885d6c2c /src/print_board.c
parent59627145631f254191ce1b9de561c8ba0ddc889e (diff)
* Made print_board accept a board to print.
* free_board should not return anything. * is_valid_move and has_valid_moves accept a board. * Implemented primitives for Scheme strategies to get the current player, and to get the board, and the validity of a move. * Removed game logic from is_valid_move. Instead simply apply the move to a temp board, and see if the move worked. * Created a very simple strategy for testing these primitives. It only hardcodes the first move, and then fails since that move is no longer valid.
Diffstat (limited to 'src/print_board.c')
-rw-r--r--src/print_board.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/print_board.c b/src/print_board.c
index b0ce650..a7e332b 100644
--- a/src/print_board.c
+++ b/src/print_board.c
@@ -22,9 +22,7 @@
#include "othello.h"
-void print_board() {
- enum player_color **board = get_board();
-
+void print_board(enum player_color **board) {
puts(" 0 1 2 3 4 5 6 7");
for (int row = 0; row < 8; row++) {