diff options
author | Robby Zambito <contact@robbyzambito.me> | 2022-01-18 22:37:04 -0500 |
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committer | Robby Zambito <contact@robbyzambito.me> | 2022-01-18 22:37:04 -0500 |
commit | c5c54396bdf8ef14c17a0bc5b8f0fda74aa958cf (patch) | |
tree | 55354c468cb60d52578f70b892f3f8ac885d6c2c /src/print_board.c | |
parent | 59627145631f254191ce1b9de561c8ba0ddc889e (diff) |
* Made print_board accept a board to print.
* free_board should not return anything.
* is_valid_move and has_valid_moves accept a board.
* Implemented primitives for Scheme strategies to get the current
player, and to get the board, and the validity of a move.
* Removed game logic from is_valid_move. Instead simply apply the move
to a temp board, and see if the move worked.
* Created a very simple strategy for testing these primitives. It only
hardcodes the first move, and then fails since that move is no longer
valid.
Diffstat (limited to 'src/print_board.c')
-rw-r--r-- | src/print_board.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/print_board.c b/src/print_board.c index b0ce650..a7e332b 100644 --- a/src/print_board.c +++ b/src/print_board.c @@ -22,9 +22,7 @@ #include "othello.h" -void print_board() { - enum player_color **board = get_board(); - +void print_board(enum player_color **board) { puts(" 0 1 2 3 4 5 6 7"); for (int row = 0; row < 8; row++) { |