diff options
author | Robby Zambito <contact@robbyzambito.me> | 2022-01-18 22:37:04 -0500 |
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committer | Robby Zambito <contact@robbyzambito.me> | 2022-01-18 22:37:04 -0500 |
commit | c5c54396bdf8ef14c17a0bc5b8f0fda74aa958cf (patch) | |
tree | 55354c468cb60d52578f70b892f3f8ac885d6c2c /include/othello.h | |
parent | 59627145631f254191ce1b9de561c8ba0ddc889e (diff) |
* Made print_board accept a board to print.
* free_board should not return anything.
* is_valid_move and has_valid_moves accept a board.
* Implemented primitives for Scheme strategies to get the current
player, and to get the board, and the validity of a move.
* Removed game logic from is_valid_move. Instead simply apply the move
to a temp board, and see if the move worked.
* Created a very simple strategy for testing these primitives. It only
hardcodes the first move, and then fails since that move is no longer
valid.
Diffstat (limited to 'include/othello.h')
-rw-r--r-- | include/othello.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/othello.h b/include/othello.h index 14c402b..40a36c4 100644 --- a/include/othello.h +++ b/include/othello.h @@ -45,14 +45,14 @@ void initialize_board(void); enum player_color **copy_board(enum player_color **board); // Free the specified board. -enum player_color **free_board(enum player_color **board); +void free_board(enum player_color **board); // Plays a game to completion, starting with board. enum player_color game_loop(char *player_one_strategy, char *player_two_strategy); // Prints the current state of the board, including coordinates in the margins. -void print_board(void); +void print_board(enum player_color **board); // Returns the color of the player whose turn it is. enum player_color get_current_player(void); |