diff options
author | Robby Zambito <contact@robbyzambito.me> | 2022-01-18 22:37:04 -0500 |
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committer | Robby Zambito <contact@robbyzambito.me> | 2022-01-18 22:37:04 -0500 |
commit | c5c54396bdf8ef14c17a0bc5b8f0fda74aa958cf (patch) | |
tree | 55354c468cb60d52578f70b892f3f8ac885d6c2c /cmd/main.c | |
parent | 59627145631f254191ce1b9de561c8ba0ddc889e (diff) |
* Made print_board accept a board to print.
* free_board should not return anything.
* is_valid_move and has_valid_moves accept a board.
* Implemented primitives for Scheme strategies to get the current
player, and to get the board, and the validity of a move.
* Removed game logic from is_valid_move. Instead simply apply the move
to a temp board, and see if the move worked.
* Created a very simple strategy for testing these primitives. It only
hardcodes the first move, and then fails since that move is no longer
valid.
Diffstat (limited to 'cmd/main.c')
-rw-r--r-- | cmd/main.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -97,7 +97,7 @@ int main(int argc, char **argv) { } puts("Here was the final board:"); - print_board(); + print_board(get_board()); return EXIT_SUCCESS; } |