index
:
trial.git
animation
docs
ik
loader-ng
master
particle
physics
physics-debug
physics-gjk
render-backends
spatial-reverb-workbench
standard-renderer
v-clip
verlet-integration
A fully-fledged Common Lisp game engine
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Branch
Commit message
Author
Age
docs
Docs
Shinmera
11 months
ik
Add verbose nickname
Shinmera
13 months
loader-ng
idk
Shinmera
6 months
master
start hammering out ssr
Shinmera
2 months
particle
Update copyright
Shinmera
10 months
physics-debug
Maybe fix iterations in RESOLVE-HITS
Jan Moringen
5 months
physics-gjk
make algorithm work
Selwyn Simsek
12 months
render-backends
More cleanup.
Shinmera
10 months
standard-renderer
lru-cache lib
Shinmera
11 months
v-clip
Minor
Shinmera
10 months
[...]
Tag
Download
Author
Age
examples-1.3
commit 87bfb38482...
Shinmera
2 months
examples-1.2
commit 418f3f8717...
Shinmera
2 months
examples-1.1
commit 3dac5ba871...
Shinmera
2 months
examples-1.0
commit a67b44927e...
Shinmera
3 months
Age
Commit message
Author
2024-03-03
start hammering out ssr
HEAD
master
Shinmera
2024-03-02
Add ssao to scene-loader
Shinmera
2024-03-02
Fix standard-environment-information fc init
Shinmera
2024-03-02
working ssao
Shinmera
2024-03-01
Start hammering out z-prepassing
Shinmera
2024-03-01
Factor out framebuffer creation for shader-passes
Shinmera
2024-03-01
Idk
Shinmera
2024-03-01
Change ssao to work on depth only.
Shinmera
2024-03-01
Minor optimisation for vertex attribute loading
Shinmera
2024-03-01
Minor
Shinmera
[...]
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