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author | oy <tom_adams@web.de> | 2023-06-16 21:06:43 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-16 21:06:43 +0200 |
commit | 507bfd08f2224ff13a0bfef4e2bde6473ed42d9d (patch) | |
tree | 38a51ab1b2419324e01d401cea8b92c430ec2486 | |
parent | bf6624b01397090b9ce1eff45c1e3e714ed5bdb6 (diff) | |
parent | 6a34abb88d3b0726fe82dc0e2ba60a4ff2a9f3d2 (diff) |
Merge pull request #2791 from fokkonaut/pr-ready
Don't relay on gamestate for the tick symbol (closes #2676)
-rw-r--r-- | src/game/client/components/scoreboard.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp index b3b55a8ec..3f14b5d13 100644 --- a/src/game/client/components/scoreboard.cpp +++ b/src/game/client/components/scoreboard.cpp @@ -207,7 +207,7 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c // ready mode const CGameClient::CSnapState& Snap = m_pClient->m_Snap; - const bool ReadyMode = Snap.m_pGameData && (Snap.m_pGameData->m_GameStateFlags&(GAMESTATEFLAG_STARTCOUNTDOWN|GAMESTATEFLAG_PAUSED|GAMESTATEFLAG_WARMUP)) && Snap.m_pGameData->m_GameStateEndTick == 0; + const bool ReadyMode = Snap.m_pGameData && Snap.m_pGameData->m_GameStateEndTick == 0; bool Race = m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_RACE; |