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authoroy <tom_adams@web.de>2023-06-16 21:06:43 +0200
committerGitHub <noreply@github.com>2023-06-16 21:06:43 +0200
commit507bfd08f2224ff13a0bfef4e2bde6473ed42d9d (patch)
tree38a51ab1b2419324e01d401cea8b92c430ec2486
parentbf6624b01397090b9ce1eff45c1e3e714ed5bdb6 (diff)
parent6a34abb88d3b0726fe82dc0e2ba60a4ff2a9f3d2 (diff)
Merge pull request #2791 from fokkonaut/pr-ready
Don't relay on gamestate for the tick symbol (closes #2676)
-rw-r--r--src/game/client/components/scoreboard.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp
index b3b55a8ec..3f14b5d13 100644
--- a/src/game/client/components/scoreboard.cpp
+++ b/src/game/client/components/scoreboard.cpp
@@ -207,7 +207,7 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c
// ready mode
const CGameClient::CSnapState& Snap = m_pClient->m_Snap;
- const bool ReadyMode = Snap.m_pGameData && (Snap.m_pGameData->m_GameStateFlags&(GAMESTATEFLAG_STARTCOUNTDOWN|GAMESTATEFLAG_PAUSED|GAMESTATEFLAG_WARMUP)) && Snap.m_pGameData->m_GameStateEndTick == 0;
+ const bool ReadyMode = Snap.m_pGameData && Snap.m_pGameData->m_GameStateEndTick == 0;
bool Race = m_pClient->m_GameInfo.m_GameFlags&GAMEFLAG_RACE;