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author | heinrich5991 <heinrich5991@gmail.com> | 2018-09-27 13:21:12 +0200 |
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committer | heinrich5991 <heinrich5991@gmail.com> | 2018-10-12 22:09:04 +0200 |
commit | 480de5cf65b28ee8ef30af987bf9f363aa39f778 (patch) | |
tree | 6c9f6c595b8df7c775634634d3ff5a9f7016ab3c | |
parent | c56a13c60077ccc890bf8304751c1c351c1be78e (diff) |
Add `MSGFLAG_FLUSH` to the initial game client info
This prevents the 500ms timeout from triggering.
-rw-r--r-- | src/game/client/gameclient.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 77187b5ef..15aaed215 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -1076,7 +1076,7 @@ void CGameClient::SendInfo(bool Start) Msg.m_UseCustomColor = g_Config.m_PlayerUseCustomColor; Msg.m_ColorBody = g_Config.m_PlayerColorBody; Msg.m_ColorFeet = g_Config.m_PlayerColorFeet; - Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); + Client()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH); } else { |