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authorheinrich5991 <heinrich5991@gmail.com>2018-11-12 21:02:30 +0100
committerheinrich5991 <heinrich5991@gmail.com>2018-11-12 21:02:30 +0100
commit2b48ea7d9c355793911c37f3d980fe5735db0520 (patch)
treefee74876fe178d124585ad301116fdbd49260bc8
parent57d48ae7622dca32f11c8fa0b1c4cf8146de7c8d (diff)
Don't hash protocol header twice in bam.lua
This was only fixed in CMake, resulting in differing nethashes.
-rw-r--r--bam.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/bam.lua b/bam.lua
index e9146c3a5..70f075b6f 100644
--- a/bam.lua
+++ b/bam.lua
@@ -112,7 +112,7 @@ AddDependency(network_source, network_header)
AddDependency(client_content_source, client_content_header)
AddDependency(server_content_source, server_content_header)
-nethash = CHash("src/game/generated/nethash.cpp", "src/engine/shared/protocol.h", "src/game/generated/protocol.h", "src/game/tuning.h", "src/game/gamecore.cpp", network_header)
+nethash = CHash("src/game/generated/nethash.cpp", "src/engine/shared/protocol.h", "src/game/generated/protocol.h", "src/game/tuning.h", "src/game/gamecore.cpp")
client_link_other = {}
client_depends = {}