diff options
author | heinrich5991 <heinrich5991@gmail.com> | 2018-11-12 21:02:30 +0100 |
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committer | heinrich5991 <heinrich5991@gmail.com> | 2018-11-12 21:02:30 +0100 |
commit | 2b48ea7d9c355793911c37f3d980fe5735db0520 (patch) | |
tree | fee74876fe178d124585ad301116fdbd49260bc8 | |
parent | 57d48ae7622dca32f11c8fa0b1c4cf8146de7c8d (diff) |
Don't hash protocol header twice in bam.lua
This was only fixed in CMake, resulting in differing nethashes.
-rw-r--r-- | bam.lua | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -112,7 +112,7 @@ AddDependency(network_source, network_header) AddDependency(client_content_source, client_content_header) AddDependency(server_content_source, server_content_header) -nethash = CHash("src/game/generated/nethash.cpp", "src/engine/shared/protocol.h", "src/game/generated/protocol.h", "src/game/tuning.h", "src/game/gamecore.cpp", network_header) +nethash = CHash("src/game/generated/nethash.cpp", "src/engine/shared/protocol.h", "src/game/generated/protocol.h", "src/game/tuning.h", "src/game/gamecore.cpp") client_link_other = {} client_depends = {} |