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authorGeorg Zotti <Georg.Zotti@univie.ac.at>2024-03-03 15:17:07 +0100
committerGeorg Zotti <Georg.Zotti@univie.ac.at>2024-03-03 15:20:42 +0100
commit06d9f6f61f0e112d6501afad66e096a721c27fca (patch)
treee00187da5835cea046fe0cc60084a97bbb5ec967
parent5b3c1a33f5a0b3c1279c4b736c737bccb3981583 (diff)
Use QStringView
-rw-r--r--src/core/modules/Landscape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/modules/Landscape.cpp b/src/core/modules/Landscape.cpp
index c11fce0ca1..3aedf36173 100644
--- a/src/core/modules/Landscape.cpp
+++ b/src/core/modules/Landscape.cpp
@@ -583,7 +583,7 @@ void LandscapeOldStyle::load(const QSettings& landscapeIni, const QString& lands
//sscanf(s.toLocal8Bit(),"tex%d:%f:%f:%f:%f",&texnum,&a,&b,&c,&d);
const QStringList parameters = landscapeIni.value(key).toString().split(':'); // e.g. tex0:0:0:1:1
//TODO: How should be handled an invalid texture description?
- QString textureName = parameters.value(0); // tex0
+ QStringView textureName = parameters.value(0); // tex0
texnum = textureName.right(textureName.length() - 3).toUInt(); // 0
sides[i].tex = sideTexs[texnum];
sides[i].tex_illum = sideTexs[nbSide+texnum];