summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNikolay <nickvnuk@gmail.com>2021-08-28 14:16:45 +0300
committerGitHub <noreply@github.com>2021-08-28 14:16:45 +0300
commitaf543350db6c6a7f910e990f0cfcc150a23285a7 (patch)
tree97c94238813cc3eb5d35b74ddc39b07d92be4e3c
parent399fb28f777f56efbafb23b6f3ef9c6383529e83 (diff)
parent9c71524583643a5fb3780ba5fb9f82131bb10bbb (diff)
Merge pull request #1322 from x87/master
Mention CLEO Redux
-rw-r--r--README.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/README.md b/README.md
index bcbecaba..db3a8ce5 100644
--- a/README.md
+++ b/README.md
@@ -85,7 +85,9 @@ The following things would be nice to have/do:
Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part.
-Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work.
+CLEO scripts work with [CLEO Redux](https://github.com/cleolibrary/CLEO-Redux).
+
+Mods that make changes to the code (dll/asi, limit adjusters) will *not* work.
Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix),
others can easily be achieved (increasing limis, see `config.h`),
others will simply have to be rewritten and integrated into the code directly.