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#ifndef OPENMW_ESM_ALCH_H
#define OPENMW_ESM_ALCH_H
#include <cstdint>
#include <string>
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
#include "effectlist.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Alchemy item (potions)
*/
struct Potion
{
constexpr static RecNameInts sRecordId = REC_ALCH;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Potion"; }
struct ALDTstruct
{
float mWeight;
int32_t mValue;
int32_t mAutoCalc;
};
ALDTstruct mData;
uint32_t mRecordFlags;
RefId mId, mScript;
std::string mName, mModel, mIcon;
EffectList mEffects;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID).
};
}
#endif
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