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#include <components/esmloader/load.cpp>
#include <components/files/collections.hpp>
#include <components/files/multidircollection.hpp>
#include <components/to_utf8/to_utf8.hpp>
#include <gtest/gtest.h>
#ifndef OPENMW_DATA_DIR
#error "OPENMW_DATA_DIR is not defined"
#endif
namespace
{
using namespace testing;
using namespace EsmLoader;
struct EsmLoaderTest : Test
{
const Files::PathContainer mDataDirs {{std::string(OPENMW_DATA_DIR)}};
const Files::Collections mFileCollections {mDataDirs, true};
const std::vector<std::string> mContentFiles {{"template.omwgame"}};
};
TEST_F(EsmLoaderTest, loadEsmDataShouldSupportOmwgame)
{
Query query;
query.mLoadActivators = true;
query.mLoadCells = true;
query.mLoadContainers = true;
query.mLoadDoors = true;
query.mLoadGameSettings = true;
query.mLoadLands = true;
query.mLoadStatics = true;
std::vector<ESM::ESMReader> readers(mContentFiles.size());
ToUTF8::Utf8Encoder* const encoder = nullptr;
const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
EXPECT_EQ(esmData.mActivators.size(), 0);
EXPECT_EQ(esmData.mCells.size(), 1);
EXPECT_EQ(esmData.mContainers.size(), 0);
EXPECT_EQ(esmData.mDoors.size(), 0);
EXPECT_EQ(esmData.mGameSettings.size(), 1521);
EXPECT_EQ(esmData.mLands.size(), 1);
EXPECT_EQ(esmData.mStatics.size(), 2);
}
TEST_F(EsmLoaderTest, shouldIgnoreCellsWhenQueryLoadCellsIsFalse)
{
Query query;
query.mLoadActivators = true;
query.mLoadCells = false;
query.mLoadContainers = true;
query.mLoadDoors = true;
query.mLoadGameSettings = true;
query.mLoadLands = true;
query.mLoadStatics = true;
std::vector<ESM::ESMReader> readers(mContentFiles.size());
ToUTF8::Utf8Encoder* const encoder = nullptr;
const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
EXPECT_EQ(esmData.mActivators.size(), 0);
EXPECT_EQ(esmData.mCells.size(), 0);
EXPECT_EQ(esmData.mContainers.size(), 0);
EXPECT_EQ(esmData.mDoors.size(), 0);
EXPECT_EQ(esmData.mGameSettings.size(), 1521);
EXPECT_EQ(esmData.mLands.size(), 1);
EXPECT_EQ(esmData.mStatics.size(), 2);
}
TEST_F(EsmLoaderTest, shouldIgnoreCellsGameSettingsWhenQueryLoadGameSettingsIsFalse)
{
Query query;
query.mLoadActivators = true;
query.mLoadCells = true;
query.mLoadContainers = true;
query.mLoadDoors = true;
query.mLoadGameSettings = false;
query.mLoadLands = true;
query.mLoadStatics = true;
std::vector<ESM::ESMReader> readers(mContentFiles.size());
ToUTF8::Utf8Encoder* const encoder = nullptr;
const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
EXPECT_EQ(esmData.mActivators.size(), 0);
EXPECT_EQ(esmData.mCells.size(), 1);
EXPECT_EQ(esmData.mContainers.size(), 0);
EXPECT_EQ(esmData.mDoors.size(), 0);
EXPECT_EQ(esmData.mGameSettings.size(), 0);
EXPECT_EQ(esmData.mLands.size(), 1);
EXPECT_EQ(esmData.mStatics.size(), 2);
}
TEST_F(EsmLoaderTest, shouldIgnoreAllWithDefaultQuery)
{
const Query query;
std::vector<ESM::ESMReader> readers(mContentFiles.size());
ToUTF8::Utf8Encoder* const encoder = nullptr;
const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
EXPECT_EQ(esmData.mActivators.size(), 0);
EXPECT_EQ(esmData.mCells.size(), 0);
EXPECT_EQ(esmData.mContainers.size(), 0);
EXPECT_EQ(esmData.mDoors.size(), 0);
EXPECT_EQ(esmData.mGameSettings.size(), 0);
EXPECT_EQ(esmData.mLands.size(), 0);
EXPECT_EQ(esmData.mStatics.size(), 0);
}
TEST_F(EsmLoaderTest, loadEsmDataShouldSkipUnsupportedFormats)
{
Query query;
query.mLoadActivators = true;
query.mLoadCells = true;
query.mLoadContainers = true;
query.mLoadDoors = true;
query.mLoadGameSettings = true;
query.mLoadLands = true;
query.mLoadStatics = true;
const std::vector<std::string> contentFiles {{"script.omwscripts"}};
std::vector<ESM::ESMReader> readers(contentFiles.size());
ToUTF8::Utf8Encoder* const encoder = nullptr;
const EsmData esmData = loadEsmData(query, contentFiles, mFileCollections, readers, encoder);
EXPECT_EQ(esmData.mActivators.size(), 0);
EXPECT_EQ(esmData.mCells.size(), 0);
EXPECT_EQ(esmData.mContainers.size(), 0);
EXPECT_EQ(esmData.mDoors.size(), 0);
EXPECT_EQ(esmData.mGameSettings.size(), 0);
EXPECT_EQ(esmData.mLands.size(), 0);
EXPECT_EQ(esmData.mStatics.size(), 0);
}
}
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