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#ifndef MWMECHANICS_SPELLABSORPTION_H
#define MWMECHANICS_SPELLABSORPTION_H
#include <string>
namespace MWWorld
{
class Ptr;
}
namespace MWMechanics
{
// Try to absorb a spell based on the magnitude of every Spell Absorption effect source on the target.
bool absorbSpell(const std::string& spellId, const MWWorld::Ptr& caster, const MWWorld::Ptr& target);
}
#endif
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