index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2020-12-22
Investigate where MacOS on Travis is failing
travis-testing
Chris Djali
2020-12-22
Merge pull request #3034 from akortunov/master
Alexei Dobrohotov
2020-12-22
Merge branch 'paralyze' into 'master'
psi29a
2020-12-22
Update info about font-related settings
Andrei Kortunov
2020-12-22
Merge branch 'package' into 'master'
psi29a
2020-12-22
Update changelog
Alexei Dobrohotov
2020-12-22
Fix paralyze for swimming actors
Alexei Dobrohotov
2020-12-22
Fix paralyze for levitating actors
Alexei Dobrohotov
2020-12-22
Fix AI sequence looping code (bug #5706)
Alexei Dobrohotov
2020-12-21
Merge branch 'dialogue' into 'master'
psi29a
2020-12-20
Merge branch 'restore_absolute_position_handling' into 'master'
Alexei Dobrohotov
2020-12-20
Merge branch 'misc_cleanup' into 'master'
Alexei Dobrohotov
2020-12-20
Restore pre-async handling of absolute actors positionning
fredzio
2020-12-20
Remove unused headers
fredzio
2020-12-19
Merge branch 'dont_cache_ptr' into 'master'
Alexei Dobrohotov
2020-12-19
Merge branch 'fixstupidtypo' into 'master'
Alexei Dobrohotov
2020-12-19
Fix a typo introduced in 08e73a09ec41fc791166473acdf91a3c0b39c0bb
fredzio
2020-12-19
Merge branch 'madsbuvi-master-patch-39387' into 'master'
AnyOldName3
2020-12-19
Update CMakeLists.txt
Mads Buvik Sandvei
2020-12-18
Avoid dynamic_cast when possible.
fredzio
2020-12-18
Don't cache Ptr, it can be updated while the simulation is running.
fredzio
2020-12-18
Move stats update into their own function.
fredzio
2020-12-18
Remove redundant call to resetPosition(). adjustPosition() takes care of
fredzio
2020-12-18
Update CMakeLists.txt to disable MSVC warning 4866
Mads Buvik Sandvei
2020-12-18
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
psi29a
2020-12-18
Loading screen initialdrawcallback 4th time's the charm
Mads Buvik Sandvei
2020-12-18
Merge branch 'WindowCrashCatcher' into 'master'
AnyOldName3
2020-12-18
Merge branch 'simulationresultinactor' into 'master'
psi29a
2020-12-18
Embed physics simulation results inside of actor class.
fredzio
2020-12-18
Merge branch 'relative_move' into 'master'
psi29a
2020-12-18
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
psi29a
2020-12-18
Wait for initialDrawCallback to finish before removing it
Mads Buvik Sandvei
2020-12-18
Introduce World::moveObjectBy() function to translate an object relatively to
fredzio
2020-12-17
Merge branch 'nigeometry' into 'master'
AnyOldName3
2020-12-17
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
psi29a
2020-12-18
Merge pull request #3032 from akortunov/gtest
Alexei Dobrohotov
2020-12-18
Make sure NIFLoader avoids working further with empty geometry
Alexei Dobrohotov
2020-12-16
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
AnyOldName3
2020-12-16
avoid redundant calls to removeInitialDrawCallback
Mads Buvik Sandvei
2020-12-16
No longer delete and recreate CopyFramebufferToTextureCallback, remove onesho...
Mads Buvik Sandvei
2020-12-16
Per request via PM:
psi29a
2020-12-16
Merge branch 'niffix' into 'master'
psi29a
2020-12-16
Turn all NIF records into structs
Alexei Dobrohotov
2020-12-15
Merge branch 'dontcollidewithowncollisionbox' into 'master'
Alexei Dobrohotov
2020-12-15
When doing a ray cast to the next projectile position, ignore collisions
fredzio
2020-12-15
Merge branch 'fixfriendlyfire' into 'master'
psi29a
2020-12-15
Merge branch 'this_is_nife' into 'master'
psi29a
2020-12-15
Merge branch 'wizard' into 'master'
psi29a
2020-12-15
Merge branch 'fixosga' into 'master'
psi29a
2020-12-15
Use bip01 for root bone name
Nelsson Huotari
[next]