index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
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Author
2021-02-12
Make simply-named symlink for easy download
symlink-ci
AnyOldName3
2021-02-11
Merge branch 'optimise-groundcover-lighting' into 'master'
psi29a
2021-02-11
Merge branch 'door_to_nothingness' into 'master'
psi29a
2021-02-10
Fallback to default cell name for door destination
Evil Eye
2021-02-10
Merge branch 'dehardcodebaseanim' into 'master'
psi29a
2021-02-09
Optimise groundcover lighting
AnyOldName3
2021-02-09
Merge branch 'master' into 'master'
Alexei Dobrohotov
2021-02-09
Add unit test for swapEndiannessInplace(). Part of Bug #5837
Sergey Fukanchik
2021-02-08
Merge branch 'missing-inventory-icon' into 'master'
psi29a
2021-02-07
Add changelog entry
AnyOldName3
2021-02-07
Use default icon.tga when inventory icon is missing
AnyOldName3
2021-02-07
Merge branch 'freeunrealestate' into 'master'
psi29a
2021-02-07
Merge branch 'master' into 'freeunrealestate'
psi29a
2021-02-07
Merge branch 'no_stuck_in_proj' into 'master'
psi29a
2021-02-07
Merge branch 'shieldispain' into 'master'
psi29a
2021-02-07
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors...
fredzio
2021-02-07
Merge branch 'very_minor_docs_change' into 'master'
Evil Eye
2021-02-07
Play damage sound when hurt by elemental shields
Evil Eye
2021-02-07
Update 'toggle sneak' documentation
Jonas Tobias Hopusch
2021-02-07
Merge branch 'fix_swap_endianness' into 'master'
psi29a
2021-02-07
Don't return negative values from GetMagicka
Evil Eye
2021-02-07
Fix implementation of Misc::swapEndiannessInplace
Petr Mikheev
2021-02-07
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
Evil Eye
2021-02-07
Don't check magicka when casting free spells
Evil Eye
2021-02-06
Merge branch 'refraction_shadow_fix_2' into 'master'
psi29a
2021-02-06
Clarify method name now we're using it differently
AnyOldName3
2021-02-06
Merge branch 'jfmherokiller-master-patch-23743' into 'master'
psi29a
2021-02-06
Merge branch 'bemorenegative' into 'master'
psi29a
2021-02-05
Also allow negative AI values in dialogue
Evil Eye
2021-02-05
Modified actors.cpp and Authors.md
Noah Gooder
2021-02-04
Merge branch 'collisionextentsandcenter' into 'master'
Alexei Dobrohotov
2021-02-04
Merge branch 'character-preview-opacity-without-shadows' into 'master'
Alexei Dobrohotov
2021-02-04
less debug spam
unelsson
2021-02-04
Use accompanying txt file for textkeys in osgAnimation formats
unelsson
2021-02-04
Allow negative values for ai stats
Evil Eye
2021-02-04
Merge branch 'fix_navmesh_cache_key' into 'master'
psi29a
2021-02-04
Use only item size to check whether item fits cache
elsid
2021-02-04
Use raw recast mesh data and off mesh connections for navmesh key
elsid
2021-02-04
Sort water and off mesh connections for recast mesh
elsid
2021-02-04
Count navmesh cache key once in item size
elsid
2021-02-04
Count navmesh cache hit rate
elsid
2021-02-03
Use nodemasks and visitors for detecting custom collision shapes
Nelsson Huotari
2021-02-03
Fix earlier broken commit
Nelsson Huotari
2021-02-03
Make the dummy texture for the character preview shadow-friendly
AnyOldName3
2021-02-03
Add underscore-separated node-names to reserved-list
Nelsson Huotari
2021-02-03
Add option for custom collision node with non-nif files
Nelsson Huotari
2021-02-02
dynamic_cast to static_cast
Nelsson Huotari
2021-02-02
Clone animation tracks
Nelsson Huotari
2021-02-02
Get collision box extents and center from btBvhTriangleMeshShape
Nelsson Huotari
2021-02-02
\ to /
Nelsson Huotari
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