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AgeCommit message (Expand)Author
2022-06-26Split apps/openmw/mwmechanics/actorutil.hppsplit_actorutil_hppelsid
2022-06-25Merge branch 'boost_program_options' into 'master'psi29a
2022-06-25Reduce number of includes for boost/program_optionselsid
2022-06-25Merge branch 'ptmikheev-master-patch-74509' into 'master'psi29a
2022-06-24Fast fix in cellbindings.cppPetr Mikheev
2022-06-24Merge branch 'lua_hassky' into 'master'psi29a
2022-06-24[Lua] Ability to distinguish normal interiors and quasi exteriors (like Mourn...Petr Mikheev
2022-06-22Merge branch 'imayhaverunoutofclevernifbranchnames' into 'master'psi29a
2022-06-22Merge branch 'dont_hate_the_game_hate_the_player' into 'master'psi29a
2022-06-22Exclude followers in combat with their leaderEvil Eye
2022-06-22Don't add additional targets to allies that are already in combatEvil Eye
2022-06-22Merge branch 'groundcover_progress' into 'master'psi29a
2022-06-22Merge branch 'slaughteredslaughterfish' into 'master'psi29a
2022-06-22Merge branch 'lua_worker_join' into 'master'psi29a
2022-06-22Avoid assigning idle animations to non-actors (bug #5371)Alexei Kotov
2022-06-22Clean up NIF flagsAlexei Kotov
2022-06-21Merge branch 'fix_6824' into 'master'jvoisin
2022-06-21Merge branch 'stringops_string_view' into 'master'jvoisin
2022-06-21Fix #6824Petr Mikheev
2022-06-21Correctly terminate LuaWorker if the game is being terminated due to an unhan...Petr Mikheev
2022-06-21Use string_view for StringUtils functionselsid
2022-06-21Merge branch 'navmesh_agent_bounds' into 'master'psi29a
2022-06-21Merge branch 'stfu_git' into 'master'psi29a
2022-06-21Merge branch 'fix_new_children_visibility' into 'master'psi29a
2022-06-21Merge branch 'postprocessor-stereo' into 'master'psi29a
2022-06-21[Postprocessing] Stereo integrationMads Buvik Sandvei
2022-06-21Merge branch 'changelog' into 'master'psi29a
2022-06-21Merge branch 'riggeoosgaext' into 'master'psi29a
2022-06-21custom class for osgAnimation::RigGeometry, Collada animated deforming body p...Nelsson Huotari
2022-06-21Support different agent collision shape type for pathfindingelsid
2022-06-21Merge branch 'shaders_fog' into 'master'psi29a
2022-06-21Merge branch 'aitravelendtolerance' into 'master'psi29a
2022-06-21Better fogPetr Mikheev
2022-06-20Add missing workaround for a MyGUI visibility buguramer
2022-06-20Align the changelog with the milestoneEvil Eye
2022-06-20Merge branch 'make_mac_great_again_part_3' into 'master'jvoisin
2022-06-20add one include backBret Curtis
2022-06-20Merge branch 'clean_qt_headers' into 'master'psi29a
2022-06-20Merge branch 'lua_consume' into 'master'Petr Mikheev
2022-06-20Give AITravel time to end if the actor is close to the destinationAlexei Kotov
2022-06-20Merge branch 'make_way_for_street_sweeper' into 'master'psi29a
2022-06-20[Postprocessing] Small cleanupCody Glassman
2022-06-19Merge branch 'more_romantic_disable' into 'master'Alexei Kotov
2022-06-19Merge branch 'launcherviewdistance' into 'master'jvoisin
2022-06-19Enable collision for postponed objects when any object is disabledEvil Eye
2022-06-19Make launcher viewing distance setup more preciseAlexei Kotov
2022-06-19Increment Lua API revisionuramer
2022-06-19Make comment style consistently inconsistenturamer
2022-06-19Merge branch 'niboundingvolume' into 'master'psi29a
2022-06-19Merge branch 'hacky-windows-unicode-fixes' into 'master'psi29a