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AgeCommit message (Expand)Author
2020-12-09Don't convert a vector literal to a pointer to a bool when true will workrecast_test_fix_c17AnyOldName3
2020-12-09be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float ...Bret Curtis
2020-12-09Merge branch 'fix-tests' into 'master'psi29a
2020-12-09Merge branch 'logging2' into 'master'AnyOldName3
2020-12-09Merge branch 'masterindexloadfix' into 'master'psi29a
2020-12-09Use correct variable types when loading config for testsAnyOldName3
2020-12-08Print '--version' and '--help' messages without timestampsPetr Mikheev
2020-12-09Load master index in refId to mContentFile, keep master index also in mIndexNelsson Huotari
2020-12-08Merge branch 'placeatmecrash' into 'master'psi29a
2020-12-08Don't crash the game when placing a non-actorEvil Eye
2020-12-08Merge pull request #3033 from akortunov/main_messagesChris Djali
2020-12-08Merge branch 'cliherbalism' into 'master'psi29a
2020-12-08Merge branch 'projectiles_collisions_mk2' into 'master'psi29a
2020-12-08Ignore caster collision shape. Sometimes the magic bolt get launchedfredzio
2020-12-08Projectile to projectile collisionfredzio
2020-12-08Modify projectile collision to work with async physicsfredzio
2020-12-08Generate physics collisions for projectiles (bug #3372)Andrei Kortunov
2020-12-08Use a logging system instead of cout for a couple of missing messagesAndrei Kortunov
2020-12-07rename settingEvil Eye
2020-12-07Add a setting to disable graphical herbalismEvil Eye
2020-12-07Merge branch 'explodespell' into 'master'psi29a
2020-12-07Merge branch 'move_actors_into_scene' into 'master'psi29a
2020-12-07Merge branch 'autogoesbrr' into 'master'psi29a
2020-12-07Merge branch 'fix_spawn' into 'master'psi29a
2020-12-06Remove useless code. ipos is already initialized with the correctfredzio
2020-12-06Make the code more compact by mean of std::min / max and ternaryfredzio
2020-12-06Force reset position of actor after snapping to the ground. Otherwisefredzio
2020-12-05Merge branch 'logging' into 'master'AnyOldName3
2020-12-05Add time to logs. Redirect OSG log to OpenMW log.Petr Mikheev
2020-12-05Don't let the actor "nowhere" after a teleport but move them in theirfredzio
2020-12-04Use range based for loops and autoEvil Eye
2020-12-04Merge branch 'calibrate_teleportation_beam' into 'master'psi29a
2020-12-03Merge branch 'fix-5699' into 'master'Alexei Dobrohotov
2020-12-04Make AI cast self-targeted spells at the ground (bug #5695)Alexei Dobrohotov
2020-12-03Remove existing shader when no longer requiredAnyOldName3
2020-12-03Guarantee glow updater regenerates shaders on completionAnyOldName3
2020-12-03Rework actor position reset. While solving the issue with invalidfredzio
2020-12-02Merge branch 'bzzt_8_shadows_in_refraction' into 'master'psi29a
2020-12-02documented that currently underwater shadows are mutually exclusive to refrac...psi29a
2020-12-02Merge branch 'aut2020_changelog' into 'master'psi29a
2020-12-02Changelog additionsNelsson Huotari
2020-11-30Merge branch 'particles' into 'master'psi29a
2020-11-30Merge branch 'qstatusbarfix' into 'master'psi29a
2020-11-30Make NIF particle node handling more genericAlexei Dobrohotov
2020-11-29Fix crash caused by QStatusBarNelsson Huotari
2020-11-29Merge pull request #3029 from akortunov/replace_zeroesBret Curtis
2020-11-29Merge branch 'actorpositionagain' into 'master'psi29a
2020-11-29Replace zeroes and nulls by nullptrsAndrei Kortunov
2020-11-29Merge branch 'roots' into 'master'AnyOldName3
2020-11-28Move the moment when the actor origin is saved before simulation so tofredzio