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2022-02-11Add missing `i18n/Calendar/en.lua` in CMakeLists.txtptmikheev-master-patch-23744Petr Mikheev
2022-02-11Merge branch 'stats' into 'master'psi29a
2022-02-10Add getRatio methodEvil Eye
2022-02-10Fix mod not increasing fortified valuesEvil Eye
2022-02-10Merge branch 'lua_vector_elementwise' into 'master'Petr Mikheev
2022-02-10Element-wise multiplication and division of Lua vectorsuramer
2022-02-10Remove a member variable that doesn't get saved and remove fortify maximum he...Evil Eye
2022-02-10Make Set/Mod[DynamicStat] work with negative values as in vanillaEvil Eye
2022-02-10Prevent division by 0Evil Eye
2022-02-09Merge branch 'adjustsortadjust' into 'master'psi29a
2022-02-09Properly postprocess NiSortAdjustNodeAlexei Dobrohotov
2022-02-09Merge branch 'ptmikheev-master-patch-64954' into 'master'uramer
2022-02-09Merge branch 'particle_vertex_palooza' into 'master'psi29a
2022-02-09Merge branch 'correct_stencil_search' into 'master'Alexei Kotov
2022-02-08Copy scripts/omw/ai.lua to vfs (was added in !1604, but I forgot to modify CM...Petr Mikheev
2022-02-08move depth define to header, missing on macglassmancody.info
2022-02-08search for stencil enabled flag correctlyglassmancody.info
2022-02-08Merge branch 'rain_ripple_default' into 'master'psi29a
2022-02-08Merge branch 'peace_love_and_stencils' into 'master'psi29a
2022-02-07use vertex emitters on array particle controllers when appropriateglassmancody.info
2022-02-07add stencil to water RTTs, reword some commentsglassmancody.info
2022-02-07support morrowind stencilingglassmancody.info
2022-02-07Merge branch 'fix_6590' into 'master'psi29a
2022-02-06Merge branch 'lua_ai' into 'master'uramer
2022-02-06Merge branch 'lua_pairs' into 'master'Evil Eye
2022-02-06Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.Petr Mikheev
2022-02-06Fix #6590Petr Mikheev
2022-02-06Merge branch 'lua_ui_text' into 'master'Petr Mikheev
2022-02-06Update and document Lua Text and TextEdit widget types, fix some issues with ...uramer
2022-02-06Update settings-default.cfgAbdu Sharif
2022-02-06Update water.rstAbdu Sharif
2022-02-06Control AI packages from LuaPetr Mikheev
2022-02-06Merge branch 'refactor/system-ownership' into 'master'psi29a
2022-02-05Make ownership explicit in Environmentζeh Matt
2022-02-04Merge branch 'cull_navmesh_objects' into 'master'psi29a
2022-02-03Merge branch 'portable' into 'master'AnyOldName3
2022-02-03Merge branch 'lua' into 'master'psi29a
2022-02-03Explicitly bind TileCachedRecastMeshManager with mutexelsid
2022-02-03Consider animated object unchanged if no transform updates doneelsid
2022-02-03Filter out unchanged animated objects for navigator updateelsid
2022-02-03Cull navmesh objects by scene boundselsid
2022-02-03Reduce critical sections sizeelsid
2022-02-03Allow to represent empty range with TilesPositionsRangeelsid
2022-02-03Remove unused z coordinateelsid
2022-02-03Clamp tile positionelsid
2022-02-03Use new player position when updating navigator on cell loadingelsid
2022-02-03Remove objects, water and heightfields when no longer requiredelsid
2022-02-03Replace `inventory:get<Type>()` with `inventory:getAll(<Type>)`Petr Mikheev
2022-02-02Merge branch 'rm_redundant_code' into 'master'Cody Glassman
2022-02-03Avoid unnecessary computationelsid