index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
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Author
2022-02-11
Add missing `i18n/Calendar/en.lua` in CMakeLists.txt
ptmikheev-master-patch-23744
Petr Mikheev
2022-02-11
Merge branch 'stats' into 'master'
psi29a
2022-02-10
Add getRatio method
Evil Eye
2022-02-10
Fix mod not increasing fortified values
Evil Eye
2022-02-10
Merge branch 'lua_vector_elementwise' into 'master'
Petr Mikheev
2022-02-10
Element-wise multiplication and division of Lua vectors
uramer
2022-02-10
Remove a member variable that doesn't get saved and remove fortify maximum he...
Evil Eye
2022-02-10
Make Set/Mod[DynamicStat] work with negative values as in vanilla
Evil Eye
2022-02-10
Prevent division by 0
Evil Eye
2022-02-09
Merge branch 'adjustsortadjust' into 'master'
psi29a
2022-02-09
Properly postprocess NiSortAdjustNode
Alexei Dobrohotov
2022-02-09
Merge branch 'ptmikheev-master-patch-64954' into 'master'
uramer
2022-02-09
Merge branch 'particle_vertex_palooza' into 'master'
psi29a
2022-02-09
Merge branch 'correct_stencil_search' into 'master'
Alexei Kotov
2022-02-08
Copy scripts/omw/ai.lua to vfs (was added in !1604, but I forgot to modify CM...
Petr Mikheev
2022-02-08
move depth define to header, missing on mac
glassmancody.info
2022-02-08
search for stencil enabled flag correctly
glassmancody.info
2022-02-08
Merge branch 'rain_ripple_default' into 'master'
psi29a
2022-02-08
Merge branch 'peace_love_and_stencils' into 'master'
psi29a
2022-02-07
use vertex emitters on array particle controllers when appropriate
glassmancody.info
2022-02-07
add stencil to water RTTs, reword some comments
glassmancody.info
2022-02-07
support morrowind stenciling
glassmancody.info
2022-02-07
Merge branch 'fix_6590' into 'master'
psi29a
2022-02-06
Merge branch 'lua_ai' into 'master'
uramer
2022-02-06
Merge branch 'lua_pairs' into 'master'
Evil Eye
2022-02-06
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
Petr Mikheev
2022-02-06
Fix #6590
Petr Mikheev
2022-02-06
Merge branch 'lua_ui_text' into 'master'
Petr Mikheev
2022-02-06
Update and document Lua Text and TextEdit widget types, fix some issues with ...
uramer
2022-02-06
Update settings-default.cfg
Abdu Sharif
2022-02-06
Update water.rst
Abdu Sharif
2022-02-06
Control AI packages from Lua
Petr Mikheev
2022-02-06
Merge branch 'refactor/system-ownership' into 'master'
psi29a
2022-02-05
Make ownership explicit in Environment
ζeh Matt
2022-02-04
Merge branch 'cull_navmesh_objects' into 'master'
psi29a
2022-02-03
Merge branch 'portable' into 'master'
AnyOldName3
2022-02-03
Merge branch 'lua' into 'master'
psi29a
2022-02-03
Explicitly bind TileCachedRecastMeshManager with mutex
elsid
2022-02-03
Consider animated object unchanged if no transform updates done
elsid
2022-02-03
Filter out unchanged animated objects for navigator update
elsid
2022-02-03
Cull navmesh objects by scene bounds
elsid
2022-02-03
Reduce critical sections size
elsid
2022-02-03
Allow to represent empty range with TilesPositionsRange
elsid
2022-02-03
Remove unused z coordinate
elsid
2022-02-03
Clamp tile position
elsid
2022-02-03
Use new player position when updating navigator on cell loading
elsid
2022-02-03
Remove objects, water and heightfields when no longer required
elsid
2022-02-03
Replace `inventory:get<Type>()` with `inventory:getAll(<Type>)`
Petr Mikheev
2022-02-02
Merge branch 'rm_redundant_code' into 'master'
Cody Glassman
2022-02-03
Avoid unnecessary computation
elsid
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