index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
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Author
2022-04-05
Update .gitlab-ci.yml
jvoisin-master-patch-82710
jvoisin
2022-04-03
Make use of Gitlab's SAST
jvoisin
2022-04-01
Merge branch 'delay_cell_changing' into 'master'
psi29a
2022-04-01
Delay cell grid change until scene update
elsid
2022-03-29
Merge branch 'futureproof_layers' into 'master'
Petr Mikheev
2022-03-29
Merge branch 'refactor/6677-2' into 'master'
psi29a
2022-03-29
Cleanup stopMovement
ζeh Matt
2022-03-29
Merge branch 'refactor/6677-1' into 'master'
psi29a
2022-03-28
Restructure function updateCrimePursuit
ζeh Matt
2022-03-28
Restructure function updateEquippedLight
ζeh Matt
2022-03-28
Restructure function updateDrowning
ζeh Matt
2022-03-28
Restructure function engageCombat
ζeh Matt
2022-03-28
Restructure function updateGreetingState
ζeh Matt
2022-03-28
Restructure function updateMovementSpeed
ζeh Matt
2022-03-28
Mark getActivePackage const
ζeh Matt
2022-03-28
Restructure function updateHeadTracking
ζeh Matt
2022-03-28
Restructure function isCommanded
ζeh Matt
2022-03-28
Merge branch 'covid_wont_stop_me' into 'master'
psi29a
2022-03-28
Don't reset last hit object if the ID doesn't match
Evil Eye
2022-03-28
Merge branch 'bound_no_more' into 'master'
psi29a
2022-03-27
Remove unused variable
Evil Eye
2022-03-27
Merge branch 'refactor/spell-vector' into 'master'
psi29a
2022-03-27
Merge branch 'navmeshdb_max_file_size' into 'master'
psi29a
2022-03-26
Merge branch 'smartobjectnodepointer' into 'master'
elsid
2022-03-26
Fix unsafe memory access at object.cpp
Nelsson Huotari
2022-03-25
Merge branch 'lua_stats' into 'master'
Petr Mikheev
2022-03-25
Lua stats
Evil Eye
2022-03-25
Rename hasDisease to hasSpellType and refactor function
ζeh Matt
2022-03-25
Use vector for mUsedPowers for deterministic order
ζeh Matt
2022-03-24
Merge branch 'gloss' into 'master'
psi29a
2022-03-23
Add layer size, make layers API more flexible
uramer
2022-03-23
Merge branch 'refactor/prng-2' into 'master'
psi29a
2022-03-23
Merge branch 'opacity_color_bindings' into 'master'
psi29a
2022-03-22
Add a comment explaining the pick of the prng
ζeh Matt
2022-03-22
Merge branch 'luaui_noerror' into 'master'
uramer
2022-03-22
Lua UI API: Let image manager handle missing textures
Cody Glassman
2022-03-21
mygui bindings for color and alpha
glassmancody.info
2022-03-21
Adjust DetourNavigatorNavigatorTest to the new prng values
ζeh Matt
2022-03-21
Remove unnecessary debug output
ζeh Matt
2022-03-21
Make the CI happy
ζeh Matt
2022-03-21
Use std::minstd_rand and split serialization from save/load
ζeh Matt
2022-03-21
Start new game with specified seed in options
ζeh Matt
2022-03-21
Separate global vs world rng functions and use custom prng
ζeh Matt
2022-03-21
Pass the prng from world where appropriate
ζeh Matt
2022-03-21
Add prng to World instance and serialize state in Save
ζeh Matt
2022-03-20
Merge branch 'lua_records' into 'master'
jvoisin
2022-03-20
Lua bindings for ESM::Door and ESM::Weapon records
Petr Mikheev
2022-03-20
Merge branch 'screen_size' into 'master'
uramer
2022-03-20
Merge branch 'contributing-md-typo' into 'master'
psi29a
2022-03-20
CONTRIBUTE.md: fix typo and consistency
mriesewijk3
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