index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2023-01-06
Full pass of include-what-you-use on the codebase
iwyu_full
jvoisin
2023-01-05
Merge branch 'updateluacoredoc' into 'master'
Petr Mikheev
2023-01-04
Merge branch 'addScript' into 'master'
psi29a
2023-01-04
Merge branch 'l10n_rename' into 'master'
psi29a
2023-01-04
Raise an error if initData in obj:addScript has incorrect type.
Petr Mikheev
2023-01-04
Merge branch 'l10n' into 'master'
psi29a
2023-01-04
Merge branch 'lua_initdata' into 'master'
psi29a
2023-01-04
Merge branch 'update_sun' into 'master'
psi29a
2023-01-04
Merge branch 'updatedoclua' into 'master'
psi29a
2023-01-04
updateluacoredoc: recordid desc
Rasinin
2023-01-04
updateluadocumentor
Rasinin
2023-01-03
properly update postprocess uniform for sun position in interiors
glassmancody.info
2023-01-03
Merge branch 'collada_animation_layering' into 'master'
psi29a
2023-01-03
Merge branch 'controls' into 'master'
psi29a
2023-01-02
Merge branch 'FIX_Dangling_reference' into 'master'
jvoisin
2023-01-02
Fix dangling reference.
florent.teppe
2023-01-02
Fix jumping (was broken by !2541)
Petr Mikheev
2023-01-02
Add naming policy for scripts and l10n files to documentation
Petr Mikheev
2023-01-02
Reorganize l10n files
Petr Mikheev
2023-01-02
Slightly more natural wording for Windowed Fullscreen hint
Alexei Kotov
2023-01-02
OMWControls: Russian localization
Alexei Kotov
2023-01-02
Merge branch 'swedish-translations-omwcontrols' into 'master'
Alexei Kotov
2023-01-02
Merge branch 'fix_docs' into 'master'
Alexei Kotov
2023-01-01
Fix incorrect description is Lua docs
Petr Mikheev
2023-01-01
Updates to Swedish translations
Joakim Berg
2022-12-31
Allow passing `initData` to the :addSript call (#7091)
Petr Mikheev
2022-12-31
Merge branch 'fix_magic' into 'master'
jvoisin
2022-12-31
Fix 'toggle spell' control (was broken by !2541)
Petr Mikheev
2022-12-31
clang-format again
unelsson
2022-12-31
clang format
unelsson
2022-12-31
Better comments
unelsson
2022-12-31
Cleaner code part 2
unelsson
2022-12-31
Cleaner code
unelsson
2022-12-31
Use common function for blendmask detection, remove extra debug logs
unelsson
2022-12-31
clang format
unelsson
2022-12-31
automatic clang format
unelsson
2022-12-31
Coding style improvements, add Torso animation layer
unelsson
2022-12-31
Force collada animation layers, remove nif blend mask detection.
unelsson
2022-12-30
Merge branch 'fix_recastnavigation_compatibility' into 'master'
psi29a
2022-12-30
Reset rcPolyMeshDetail members after rcFree
elsid
2022-12-30
Merge branch 'playercontrols' into 'master'
psi29a
2022-12-30
Merge branch 'esm_ref_id_refactor' into 'master'
psi29a
2022-12-30
Merge branch 'detournavigator_ref_id' into 'master'
psi29a
2022-12-29
Merge branch 'move_changelog_record_7121' into 'master'
Alexei Kotov
2022-12-30
Remove redundant ESM::RefId member functions
elsid
2022-12-30
Move ESM::RefId comment to make sure IDEs recognize it and show in tooltips
elsid
2022-12-29
Use ESM::RefId for worldspace in detournavigator
elsid
2022-12-29
Move #7121 changelog record to 0.48
elsid
2022-12-29
Merge branch 'ificialintelligence' into 'master'
psi29a
2022-12-29
Prioritise Absorb Attribute and Skill similarly to Damage and Drain
Evil Eye
[next]