index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
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Author
2022-06-14
Ninja Windows Build Combined
combined_windows_build
Bret Curtis
2022-06-14
Merge branch 'idleisthepriority' into 'master'
psi29a
2022-06-14
Fix fallback for missing swim/sneak idle animations
Alexei Kotov
2022-06-13
Merge branch 'yourclonesareveryimpressive' into 'master'
psi29a
2022-06-13
Merge branch 'disable_sast' into 'master'
psi29a
2022-06-13
Get rid of Gitlab SAST
jvoisin
2022-06-13
Merge branch 'cameradefaults' into 'master'
psi29a
2022-06-13
Disable all the non-vanilla Lua camera settings by default
Alexei Kotov
2022-06-13
Fix knockout animation interruption/looping
Alexei Kotov
2022-06-13
Avoid passing weapon short group to refreshXAnims
Alexei Kotov
2022-06-13
Reset current animation states in a consistent way
Alexei Kotov
2022-06-13
Consolidate refreshIdleAnims
Alexei Kotov
2022-06-13
Consolidate refreshHitRecoilAnims
Alexei Kotov
2022-06-13
Consolidate refreshJumpAnims
Alexei Kotov
2022-06-13
Rewrite handleTextKey using substring views
Alexei Kotov
2022-06-13
Consolidate refreshMovementAnims()
Alexei Kotov
2022-06-12
Merge branch 'macos_for_all' into 'master'
psi29a
2022-06-12
macos for all!
psi29a
2022-06-12
Merge branch 'no_update_useless_ugly_nodes' into 'master'
psi29a
2022-06-12
Merge branch 'lua_record_paths' into 'master'
psi29a
2022-06-12
Merge branch 'minor_simpl_sortfilteritemodel' into 'master'
psi29a
2022-06-12
Merge branch 'crossovercharacter' into 'master'
psi29a
2022-06-12
Minor simplifications in sortfilteritemmodel.cpp
jvoisin
2022-06-12
Merge branch 'camera_settings' into 'master'
psi29a
2022-06-12
Merge branch 'Project5791-master-patch-42764' into 'master'
psi29a
2022-06-12
Update CI/build_googletest.sh
Project579
2022-06-12
Don't use WindowManager outside of UI, correct paths for new record types
uramer
2022-06-12
Use correctMeshPath instead of string constants
uramer
2022-06-12
Correct icon and mesh paths in Lua records
uramer
2022-06-12
Merge branch 'CPP20' into 'master'
psi29a
2022-06-12
Update to C++20 and see if our CI can handle it.
psi29a
2022-06-12
Mark setAttackingOrSpell as const
Alexei Kotov
2022-06-12
Move death state mapping out of playDeath/playRandomDeath
Alexei Kotov
2022-06-12
Clean up run-to-walk state conversion
Alexei Kotov
2022-06-12
Map movement animation groups with a switch
Alexei Kotov
2022-06-12
Update l10n/OMWCamera/en.yaml
Petr Mikheev
2022-06-12
Fix jumping when using move360 with a controller
Petr Mikheev
2022-06-12
Addition camera features: move360, pov_auto_switch, slow_view_change
Petr Mikheev
2022-06-12
Increase the size of the settings menu; reduce the size of Lua settings "numb...
Petr Mikheev
2022-06-12
Remove from settings.cfg camera settings that are controlled from Lua
Petr Mikheev
2022-06-12
Remove Lua package openmw.settings
Petr Mikheev
2022-06-12
Control camera settings in-game
Petr Mikheev
2022-06-11
Merge branch 'autosize_singleline_edit' into 'master'
Petr Mikheev
2022-06-11
Lua UI: Enable autoSize for single line text edit
uramer
2022-06-11
Merge branch 'outofcharacter' into 'master'
psi29a
2022-06-11
Merge branch 'lua_esm' into 'master'
psi29a
2022-06-11
Merge branch 'rotateproperlydummkopf' into 'master'
psi29a
2022-06-11
change update visitor to only traverse active children in scenegraph
glassmancody.info
2022-06-11
Always update the current matrix in KeyframeController
Alexei Kotov
2022-06-11
Optimize clearAnimQueue(true)
Alexei Kotov
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