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AgeCommit message (Expand)Author
2021-10-05Update cmake.ymladditional-cxxflagsBret Curtis
2021-10-05Update cmake.ymlBret Curtis
2021-10-05Update cmake.ymlBret Curtis
2021-10-05use StateSet define for translucentFramebuffer (#3138)Bo Svensson
2021-10-05converts remaining osg::NodeCallback (#3147)Bo Svensson
2021-10-05npcanimation.cpp (#3148)Bo Svensson
2021-10-04attempts to fix spellcasting freezes (#3146)Bo Svensson
2021-10-04cleans up osgacontroller.cpp (#3142)Bo Svensson
2021-10-04uses a bitfield in refdata.hpp (#3143)Bo Svensson
2021-10-04Add missing changelog entries for 0.47 (#3145)Andrei Kortunov
2021-10-04adds a replacement for osg::NodeCallback (#3144)Bo Svensson
2021-10-03Merge branch 'opencs-ui-tweaks' into 'master'psi29a
2021-10-03Minor UI tweaks all around OpenMW-CSMatjaž Lamut
2021-10-01Merge branch 'effective_magic' into 'master'psi29a
2021-10-01Merge branch 'master' into 'effective_magic'psi29a
2021-10-01Merge branch 'fix_infidelities' into 'master'psi29a
2021-10-01Merge branch 'cursorspeedmerge' into 'master'psi29a
2021-10-01Merge branch 'revert_and_twist' into 'master'psi29a
2021-10-01remove one last assertBret Curtis
2021-10-01reapplies PR without npe (#3137)Bo Svensson
2021-10-01Merge branch 'fix' into 'master'psi29a
2021-10-01gamepad cursor speed fixandrewapp
2021-09-30Merge branch 'changelog' into 'master'psi29a
2021-09-30Restore the cell grid to its former non-exorbitant size, reducing stutter and...Bret Curtis
2021-09-30Fix issue numbersEvil Eye
2021-09-30Merge branch 'fix_crash' into 'master'Frederic Chardon
2021-09-30Fix crash in LuaUtil::ScriptsContainer::~ScriptsContainer()Petr Mikheev
2021-09-29Merge branch 'opposable_thumbs' into 'master'Alexei Dobrohotov
2021-09-29Allow non-biped creatures using weapons to open doorsEvil Eye
2021-09-29Merge branch 'correct-path-and-formatting' into 'master'Evil Eye
2021-09-29Add #5207 to the changelogEvil Eye
2021-09-29Remove applied magnitude instead of min magnitudeEvil Eye
2021-09-29Add #4414 to the changelogEvil Eye
2021-09-29Fix icon magnitudeEvil Eye
2021-09-29Prevent spell duplicationEvil Eye
2021-09-29Clear temporary effects before unloading actors to prevent absorb effects bec...Evil Eye
2021-09-29Prevent iterator invalidation when cleaning up summonsEvil Eye
2021-09-29Overhaul magic effects to work with onApply and onEnd eventsEvil Eye
2021-09-29Merge pull request #3135 from akortunov/masterAndrei Kortunov
2021-09-29Revert "avoids creating empty statesets on drawables (#3132)"Andrei Kortunov
2021-09-29Unbreak the formatting broken by !1208Hristos N. Triantafillou
2021-09-29remove unnecessary includesBret Curtis
2021-09-29fixes build (#3134)Bo Svensson
2021-09-29add back some explicit includesBret Curtis
2021-09-29set the correct program link parameters (#3110)Bo Svensson
2021-09-29Remove unused data field (#3133)Andrei Kortunov
2021-09-29avoids creating empty statesets on drawables (#3132)Bo Svensson
2021-09-29Fix MSVC warnings about local variables redeclaration (#3130)Andrei Kortunov
2021-09-29Check AiTravel destination for other actors presenceelsid
2021-09-29Allow travelling actors find path over pathgrid navmesh area typeelsid