index
:
openmw.git
6018-reconfiguring-on-windows-without-ci-script-loses-lz4
6332-when-building-the-openmw-test-suite-using-the-visual-studio-2019-solution-in-debug-it-uses
7098-improve-post-process-behavior-with-transparent-objects
7220-lua-add-a-general-purpose-lexical-parser
7344-support-launching-the-example-suite
BindlessTest
C++20
CPP20
CPP20_support
CoverityPrepWork
GLCLAMP_GOT_CLAMPED
LTO-timing
NiFltAnimationNode
TisIPickles27-test
add_additional_osg_plugins
additional-cxxflags
android-ndk22
async-msvc2017-fix
backport_gl_clamp_removal
boost_removal
bosvensson1/robert
brute_force_lights
bzzt_8_shadows_in_refraction
ccache_for_windows
check_span
cherry-pick-2bee171c
cherry-pick-2c0f29ea
cherry-pick-5688b7b4
cherry-pick-74612b12
cherry-pick-c431f31c
cherry-pick-d595c7ad
cherry-pick-f1d19035
cherry-pick-f6619658
cherry-pick-ff2d7695
ci_integration_tests
ci_push_test
clangformat
cleanup
cleanup_2
cli11_mwiniimporter
combined_windows_build
concepts
concepts_and_span
conditional_push_builds
coverity
coverity_clang_test
coverity_retry
coverity_use_clang
cpp17_on_mac
crashfix_debugdraw
cxxopts_mwiniimporter
cxxopts_mwiniimporter_ci_debug
deadcode
dependabot/pip/docs/jinja2-3.1.3
depth-refraction
dont-compose-content
enable-github-pipeline
esmrename
fix-glsl-editorconfig
fix-macos-build-without-refactoring-a-bunch-of-unrelated-files
fix-static-urls
fix/shrink_builds
fix_macos
fix_macos_build
fix_msvc
fix_osx_build_maybe
focus_on_focal
fustigator_dev/apple-silicon
get-testy
gh_sync
go_49
improve-bullet-precision-check
ini_importer_tests
iwyu_full
just_say_no_to_geode
jvoisin-master-patch-82710
libera
librecast_all_the_things
linux_only_ci
lua_on_mac
lz4_prep
macos-14-xcode-15
macos-build
macos-builds-only-for-openmw
macos-runner-beta-fencing
macos_ci
macos_ci_fix
make_full_use_of_c++17_on_mac
make_linux_ci_do_zoomies
master
mygui343_fix
navmesh_reduce_lock_wait_openmw-47
opencs_iwyu
openmw-0.47.0
openmw-36
openmw-44
openmw-45
openmw-46
openmw-47
openmw-48
openmw-fix_osx_build_maybe
pipeline-only-on-pull_requests
post_malone
precompile_headers
psi29a-master-patch-54550
psi29a-patch-1
ptmikheev-master-patch-23744
ptmikheev-master-patch-38354
ptmikheev-master-patch-42253
ptmikheev-master-patch-81659
qt6
qt6_macos
recast_test_fix_c17
remove_boost_filesystem_cruft
remove_cruft
remove_forgotten_code
remove_ndk
replace_boost
revert-6246b479
revert-7a390a35
revert-c3c8fa1e
sdl2_point_22
see-cache
shihan.42_7113-move-from-std-atoi-to-std-from_char
silence_deprecated_opengl_on_mac_we_know
simplify_debugging
split_actorutil_hpp
switch-to-ppa
symlink-ci
task/#6088_ffmpeg_api_deprecation_warnings
this_and_that
travis-testing
travis_clang
unbreak_focal
update_coverity_image
update_gitlab_rules
use_qt_lockfile
use_std_locale
warnfix
wolfgang_html_fun_for_books
xcode_versions
Game engine recreation that reimplements The Elder Scrolls III: Morrowind
Robby Zambito
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2021-10-05
Update cmake.yml
additional-cxxflags
Bret Curtis
2021-10-05
Update cmake.yml
Bret Curtis
2021-10-05
Update cmake.yml
Bret Curtis
2021-10-05
use StateSet define for translucentFramebuffer (#3138)
Bo Svensson
2021-10-05
converts remaining osg::NodeCallback (#3147)
Bo Svensson
2021-10-05
npcanimation.cpp (#3148)
Bo Svensson
2021-10-04
attempts to fix spellcasting freezes (#3146)
Bo Svensson
2021-10-04
cleans up osgacontroller.cpp (#3142)
Bo Svensson
2021-10-04
uses a bitfield in refdata.hpp (#3143)
Bo Svensson
2021-10-04
Add missing changelog entries for 0.47 (#3145)
Andrei Kortunov
2021-10-04
adds a replacement for osg::NodeCallback (#3144)
Bo Svensson
2021-10-03
Merge branch 'opencs-ui-tweaks' into 'master'
psi29a
2021-10-03
Minor UI tweaks all around OpenMW-CS
Matjaž Lamut
2021-10-01
Merge branch 'effective_magic' into 'master'
psi29a
2021-10-01
Merge branch 'master' into 'effective_magic'
psi29a
2021-10-01
Merge branch 'fix_infidelities' into 'master'
psi29a
2021-10-01
Merge branch 'cursorspeedmerge' into 'master'
psi29a
2021-10-01
Merge branch 'revert_and_twist' into 'master'
psi29a
2021-10-01
remove one last assert
Bret Curtis
2021-10-01
reapplies PR without npe (#3137)
Bo Svensson
2021-10-01
Merge branch 'fix' into 'master'
psi29a
2021-10-01
gamepad cursor speed fix
andrewapp
2021-09-30
Merge branch 'changelog' into 'master'
psi29a
2021-09-30
Restore the cell grid to its former non-exorbitant size, reducing stutter and...
Bret Curtis
2021-09-30
Fix issue numbers
Evil Eye
2021-09-30
Merge branch 'fix_crash' into 'master'
Frederic Chardon
2021-09-30
Fix crash in LuaUtil::ScriptsContainer::~ScriptsContainer()
Petr Mikheev
2021-09-29
Merge branch 'opposable_thumbs' into 'master'
Alexei Dobrohotov
2021-09-29
Allow non-biped creatures using weapons to open doors
Evil Eye
2021-09-29
Merge branch 'correct-path-and-formatting' into 'master'
Evil Eye
2021-09-29
Add #5207 to the changelog
Evil Eye
2021-09-29
Remove applied magnitude instead of min magnitude
Evil Eye
2021-09-29
Add #4414 to the changelog
Evil Eye
2021-09-29
Fix icon magnitude
Evil Eye
2021-09-29
Prevent spell duplication
Evil Eye
2021-09-29
Clear temporary effects before unloading actors to prevent absorb effects bec...
Evil Eye
2021-09-29
Prevent iterator invalidation when cleaning up summons
Evil Eye
2021-09-29
Overhaul magic effects to work with onApply and onEnd events
Evil Eye
2021-09-29
Merge pull request #3135 from akortunov/master
Andrei Kortunov
2021-09-29
Revert "avoids creating empty statesets on drawables (#3132)"
Andrei Kortunov
2021-09-29
Unbreak the formatting broken by !1208
Hristos N. Triantafillou
2021-09-29
remove unnecessary includes
Bret Curtis
2021-09-29
fixes build (#3134)
Bo Svensson
2021-09-29
add back some explicit includes
Bret Curtis
2021-09-29
set the correct program link parameters (#3110)
Bo Svensson
2021-09-29
Remove unused data field (#3133)
Andrei Kortunov
2021-09-29
avoids creating empty statesets on drawables (#3132)
Bo Svensson
2021-09-29
Fix MSVC warnings about local variables redeclaration (#3130)
Andrei Kortunov
2021-09-29
Check AiTravel destination for other actors presence
elsid
2021-09-29
Allow travelling actors find path over pathgrid navmesh area type
elsid
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