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AgeCommit message (Expand)Author
2023-06-16Set the default to CLAMP_TO_EDGE in case it was not explicity called forGLCLAMP_GOT_CLAMPEDBret Curtis
2023-06-16small revert, "It is copying a texture, it is not a default initialized one. ...Bret Curtis
2023-06-16small revert, "It is copying a texture, it is not a default initialized one. ...Bret Curtis
2023-06-16only 4 deepBret Curtis
2023-06-16update docsBret Curtis
2023-06-16Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMPBret Curtis
2023-06-16Merge branch 'lua-world-to-viewport' into 'master'psi29a
2023-06-16Merge branch 'settings_values_fog' into 'master'psi29a
2023-06-15Use settings values for Fog settingselsid
2023-06-15Merge branch 'fix_7423' into 'master'psi29a
2023-06-15Fix #7424Petr Mikheev
2023-06-15Merge branch 'herebedreugh' into 'master'psi29a
2023-06-15Merge branch 'raise_lower_rank_refactor' into 'master'psi29a
2023-06-15Merge branch 'clickbait' into 'master'psi29a
2023-06-14Merge branch 'lua_magic_duration' into 'master'jvoisin
2023-06-14Add duration to core.MagicEffectWithParamsZackhasacat
2023-06-14lua - add world to viewport function to cameraglassmancody.info
2023-06-14Fix #7423 (too strict fallback validation)Petr Mikheev
2023-06-14Refactor raiserank and lowerrankKindi
2023-06-14Merge branch 'fix_7420' into 'master'psi29a
2023-06-13Add changelog entryEvil Eye
2023-06-13Document onNewExteriorEvil Eye
2023-06-13Implement onNewExterior to spawn fish in generated exteriorsEvil Eye
2023-06-13Merge branch 'lua_lock_trap' into 'master'psi29a
2023-06-13Allow Lua to access lock and trap data for doors and containersZackhasacat
2023-06-13Merge branch 'fallbacks2' into 'master'psi29a
2023-06-13Merge branch 'add_creature_type_type_prop' into 'master'psi29a
2023-06-13Merge branch 'ignore_ds_store' into 'master'psi29a
2023-06-13Add .DS_Store to gitignoreZackhasacat
2023-06-13Add type prop for types.CreatureKindi
2023-06-12Merge branch 'translation-fr-7417' into 'master'jvoisin
2023-06-12Add missing french localization ( #7417 )Arnaud Dochain
2023-06-12Fix #7420 (Local scripts on items cause the game to crash when activated)Petr Mikheev
2023-06-12Add integration test for `core.getGMST`Petr Mikheev
2023-06-12[Lua] core.getGMST returns `nil` if there is no such game settingPetr Mikheev
2023-06-12Add fallbacks to Store<ESM::GameSetting>Petr Mikheev
2023-06-12Whitelist and type validation for fallbacksPetr Mikheev
2023-06-12Merge branch 'awildmoonappeared' into 'master'Petr Mikheev
2023-06-11Address feedbackEvil Eye
2023-06-11Merge branch 'youonlyneedtounlockonce' into 'master'psi29a
2023-06-11Merge branch 'navigator_debug' into 'master'psi29a
2023-06-11Expose levelled creatures to LuaEvil Eye
2023-06-11Don't unlock unlocked objects now that unlock is no longer idempotentEvil Eye
2023-06-10Apply elsid's suggestion and revert 3a888ef543cf2c2a2cc0fce5bff6449a76d57047Evil Eye
2023-06-10Log worldspace in RecastContextelsid
2023-06-10Remove redundant manipulatorselsid
2023-06-10Add operator<< for DetourSettingselsid
2023-06-10Add operator<< for DetourNavigator::AreaCostselsid
2023-06-10Write separator between Detour status flagselsid
2023-06-10Merge branch 'osg_win_dep' into 'master'psi29a